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Simulating Antiquity in Boys' Adventure Fiction

Maps and Ink Stains

Published online by Cambridge University Press:  04 August 2022

Thomas Vranken
Affiliation:
University of the South Pacific

Summary

A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms – 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.
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Simulating Antiquity in Boys' Adventure Fiction
  • Thomas Vranken, University of the South Pacific
  • Online ISBN: 9781009158930
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Simulating Antiquity in Boys' Adventure Fiction
  • Thomas Vranken, University of the South Pacific
  • Online ISBN: 9781009158930
Available formats
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To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Simulating Antiquity in Boys' Adventure Fiction
  • Thomas Vranken, University of the South Pacific
  • Online ISBN: 9781009158930
Available formats
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