Hostname: page-component-74656f9884-2dmjx Total loading time: 0 Render date: 2026-11-09T10:11:45.292Z Has data issue: false hasContentIssue false

Tangible user interface laboratory: Teaching tangible interaction design in practice

Published online by Cambridge University Press:  17 June 2009

Orit Shaer
Affiliation:
Department of Computer Science, Wellesley College, Wellesley, Massachusetts, USA
Michael S. Horn
Affiliation:
Department of Computer Science, Tufts University, Medford, Massachusetts, USA
Robert J.K. Jacob
Affiliation:
Department of Computer Science, Tufts University, Medford, Massachusetts, USA
Rights & Permissions [Opens in a new window]

Abstract

Tangible interaction is an emerging field of human–computer interaction that links the digital and the physical worlds by embedding computation in physical artifacts and environments. This paper shares our experience teaching tangible interaction over the past 4 years in an interdisciplinary, project-based laboratory course at Tufts University. Although the course is offered through the Computer Science Department, it reflects the multidisciplinary nature of the field, merging product engineering practices with a design studio approach. With a diverse mix of students, this approach has fostered creativity and hands-on learning. Throughout the course students have created innovative interfaces that not only capture fundamental concepts of tangible interaction but also contribute novel techniques for supporting collaborative design. We discuss examples of student-created interfaces and illustrate the relationship between the methods employed in the course and the artifacts created. We also share our recommendations for implementing such a course in institutions with constraints similar to ours including a limited budget and minimal laboratory space.

Information

Type
Research Article
Copyright
Copyright © Cambridge University Press 2009
Figure 0

Fig. 1. (Left) The TVE system facilitates collaborative video editing, and (right) the Smart Blocks system allows users to explore concepts of volume and surface area.

Figure 1

Fig. 2. (Left) The Marble Track Audio Manipulator and (right) WaveTouch system are playful educational tools for exploring the properties of audio and waveforms.

Figure 2

Fig. 3. Students in the TUI laboratory course.

Figure 3

Table 1. TUI laboratory course topics covered in a 14-week course with 3-h sessions

Figure 4

Table 2. Student assignments for the TUI laboratory course

Figure 5

Fig. 4. A TUIML TAC palette of (top) URP and (bottom) the WaveTouch system.

Figure 6

Fig. 5. Low-fidelity prototypes of (top) the TVE system and (bottom) the traffic flow simulator (from laser cut acrylic and modeling clay).