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How do L1 and L2 players read subtitles in video games? An exploratory eye-movement study

Published online by Cambridge University Press:  04 September 2026

Haiting Lan*
Affiliation:
Department of Linguistics, Macquarie University, Sydney, Australia
Jan-Louis Kruger
Affiliation:
Department of Linguistics, Macquarie University, Sydney, Australia UPSET research focus area, North-West University, South Africa Performance and Expertise Research Centre, Australia
Michael J. Richardson
Affiliation:
Performance and Expertise Research Centre, Australia School of Psychological Sciences, Macquarie University, Australia
*
Corresponding author: Haiting Lan; Email: haiting.lan@hdr.mq.edu.au
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Abstract

Video games are prevalent and provide interactive reading platforms for learning. Despite its popularity and pedagogical potential, little is known about how players from different language backgrounds read text in video games. This exploratory study recruited 104 participants, including 56 first-language (L1) English speakers and 48 second-language (L2) English learners, who played the tutorial chapter of a commercial video game while their eye movements were recorded. The results showed that, at the subtitle level, L2 players had higher fixation counts and longer saccades than L1 players. At the word level, the word frequency effect was stronger among L2 players than L1 players in both early- and late-stage linguistic processing, as indicated by longer fixations on lower-frequency words. These eye-movement patterns suggest that L2 players adopted a more in-depth and effortful scanning strategy than L1 players when sampling textual information in gameplay. A similar lexical processing pattern was also found in an exploratory analysis of L2 players with different levels of L2 proficiency, further indicating the importance of vocabulary size for efficient lexical processing. The findings provide empirical insights into reading theories and practices related to digital reading.

Information

Type
Original Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1. Example of subtitle-level AOI (screenshot from Detroit: Become Human in Data Viewer by SR research).

Figure 1

Figure 2. Example of word-level AOI (screenshot from Detroit: Become Human in Data Viewer by SR research).

Figure 2

Table 1. Descriptive statistics of sentence-level and word-level eye-movement measures (L1 vs. L2)Table 1 long description.

Figure 3

Table 2. Summary of G/LMMs and major impact factors on L1 versus L2 subtitle reading (reference level: L1)Table 2 long description.

Figure 4

Figure 3. Figure 3 long description.Gaze duration and total fixation duration using LMMs. The shaded ribbons indicate the 5% lower and 95% upper confidence intervals for the estimated marginal means.

Figure 5

Table 3. Summary of G/LMMs for within-L2 differences in subtitle reading by LexTALE scoresTable 3 long description.