Hostname: page-component-7b7567c8c-2n9c9 Total loading time: 0 Render date: 2026-11-15T01:55:15.454Z Has data issue: false hasContentIssue false

Design participation through the Internet: a case study

Published online by Cambridge University Press:  19 August 2008

Paul Richens
Affiliation:
The Martin CentreUniversity of CambridgeDepartment of Architecture6 Chacer RoadCambridge CB2 2EB, UK
Michael Trinder
Affiliation:
The Martin CentreUniversity of CambridgeDepartment of Architecture6 Chacer RoadCambridge CB2 2EB, UK
Get access

Abstract

Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use Internet based communication between themselves and their architects, including email, a website and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.

Information

Type
Information Technology
Copyright
Copyright © Cambridge University Press 1999

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Article purchase

Temporarily unavailable