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The War on Games

Published online by Cambridge University Press:  14 March 2025

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2017 and talk of war games is all around us. When The New York Times reported on 10 July of this year that India, the U.S. and Japan had begun “war games,” surely very few readers thought of these war games as actual games. After all, they were designed to have submarines slide unannounced into the deep waters of the Indian Ocean in order to silently take positions near the Indian coastline. When, about a month later, according to The People's Liberation Army Daily China's army commanders declared that the mobile phone game Honor of Kings endangered national defense, they were not joking either. They appeared convinced that the game had infiltrated soldiers' and officers' daily lives and that their addiction to the game would undermine their combat readiness. Around the world, many similar, and often contradictory pronouncements are made daily.

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This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-No Derivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
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Copyright © The Authors 2017