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Virtual reality (VR) for language processing and learning: Methods and approaches

Published online by Cambridge University Press:  07 September 2026

Zhe Gao
Affiliation:
Department of Language Science and Technology, The Hong Kong Polytechnic University , Hong Kong
Shaoyun Yu
Affiliation:
Department of Linguistics and Modern Languages, The Chinese University of Hong Kong, Hong Kong SAR, China
Jiayan Zhao
Affiliation:
Laboratory of Geo-Information Science and Remote Sensing, Wageningen University & Research , The Netherlands
Shufan Yu
Affiliation:
Department of Language Science and Technology, The Hong Kong Polytechnic University , Hong Kong
Suiping Wang
Affiliation:
Philosophy and Social Science Laboratory of Reading and Development in Children and Adolescents, South China Normal University , China
Ping Li*
Affiliation:
Division of Social Science, The Hong Kong University of Science and Technology , Hong Kong
*
Corresponding author: Ping Li; Email: pingliandrew@ust.hk
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Abstract

Virtual reality (VR) is a transformative technology for studying language processing and learning. It offers realistic and naturalistic environments while maintaining experimental control, supporting the exploration of social and sensorimotor cues that have often been overlooked in traditional psycholinguistic research. It can also be integrated with behavioral and neurocognitive measures to examine how learning processes influence learning outcomes. These VR characteristics have brought new opportunities and contributed to the expansion of theoretical frameworks on language processing and learning. Through reviewing recent empirical findings, we establish VR as a novel methodology for investigating how embodied and social experiences shape language processing and learning. We emphasize that realizing this potential fully requires real-time multimodal tracking of learning processes, systematic examination of individual differences and development of richer virtual environments and VR-suitable assessment tasks. This review provides methodological insights for future VR research on the neurocognitive bases of language processing and learning.

Information

Type
Review Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NC
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial licence (http://creativecommons.org/licenses/by-nc/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original article is properly cited. The written permission of Cambridge University Press or the rights holder(s) must be obtained prior to any commercial use.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1. Virtual reality as a novel experimental tool integrated with behavioral and neurocognitive measures (Credit note: the diagram was generated by GPT-5.3 model, and then was edited by the authors for accuracy and clarity).Figure 1. long description.