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Designing with uncertainty: a probability space method for range-based anticipation in biodesign

Published online by Cambridge University Press:  03 August 2026

Dilan Ozkan*
Affiliation:
School of Architecture and Built Environment, Northumbria University, Newcastle Upon Tyne, UKLiving Construction Group, Hub for Biotechnology in the Built Environment, Northumbria University, Newcastle Upon Tyne, UK
Martyn Dade-Robertson
Affiliation:
School of Architecture and Built Environment, Northumbria University, Newcastle Upon Tyne, UKLiving Construction Group, Hub for Biotechnology in the Built Environment, Northumbria University, Newcastle Upon Tyne, UK
*
Corresponding author: Dilan Ozkan; Email: dilanozka@gmail.com
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Abstract

Biologically derived materials, such as fungal systems, challenge conventional design approaches because their properties emerge through interactions between organism and environment rather than being predetermined. This introduces significant uncertainty in early-stage design, where decisions must be made before full fabrication outcomes are known. This paper presents an experimental study using Pleurotus ostreatus to examine relationships between environmental parameters, including humidity, CO2 concentration, gravitational orientation and substrate amount and resulting morphological variation. Through single-and multi-parameter cultivation experiments, the study identifies consistent patterns of nonlinear response, directional correlation and threshold effects in growth outcomes. From analysis of these experimental results, the paper derives the Probability Space Method (PSM), a representational framework that emerges from observed variability. PSM structures empirical data into bounded spatial representations of likely morphological outcomes. It does not function as a predictive or mechanistic model, but as a designer-facing system for organising uncertainty into navigable fields of possibility. The method is further developed through 2D and volumetric visualisations that map relative likelihoods of morphological occurrence in space. Results show that most observed outcomes fall within predicted ranges derived from prior experiments, suggesting that biological variability can be structured for early-stage design reasoning under conditions of limited data.

Information

Type
Full Paper: Biodesign Conference
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Table 1.Summary of prior single-parameter experimentsTable 1 long description.

Figure 1

Figure 1.Overlaid 3D mushroom scans illustrating the primary drivers of morphology. The comparison demonstrates the correlational relationship between specific environmental inputs and their corresponding dominant outputs: Humidity-cap curvature, CO2-cap size, gravitational force-stalk bend and substrate amount-stalk size.

Figure 2

Figure 2.Diagram of three types of correlation.

Figure 3

Table 2.Multi-parameter experimental conditionsTable 2 long description.

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Table 3.Consolidated results: predicted versus observed morphologiesTable 3 long description.

Figure 5

Figure 3.A diagram illustrating the locations of the measurement points in 2D for various morphological features. The grid size used was 0.5 × 0.5 cm. Lighter, grey and dashed lines represent a lower likelihood of mushroom growth, whereas darker and thicker lines signify a higher likelihood of mushrooms growing in those forms.

Figure 6

Figure 4.Visual comparison of the A (Column 1), B (Column 2) and C (Column 3) experiments. The top row (expected) shows the drawings of predicted mushroom morphologies. The second row (actual) presents 3D-scanned mushrooms grown under the corresponding experimental conditions, overlying observed morphological variation. The third row overlays predicted drawings with the scanned morphologies, enabling direct visual comparison between anticipated probability range and realised outcomes. All overlays are shown on a 0.5 × 0.5 cm grid. The bottom row presents close-up photographs of the mushroom growth.

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Figure 5.(a) The graph depicting various lines along with their range, illustrating the curvature of mushrooms at 80% humidity, generates a probability space. (b). Graphs illustrating the varying levels of certainty of the newly grown mushrooms.

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Figure 6.Diagram illustrating the construction of volumetric probability spaces generated from aligned 3D-scans of mushrooms using Autodesk Maya. Scans were converted into polygon surfaces (nCloth) and used as passive colliders to constrain particle generation. nParticles were then distributed within these volumes, with density proportional to the degree of overlap among scans. Particles were allowed limited extension beyond scan boundaries to represent low-probability morphological extremes, and adjustable parameters such as particle size, stickiness and propagation speed enabled visual differentiation of probability gradients. The resulting particle clouds provide a volumetric representation of spatial uncertainty while remaining analytical rather than predictive.

Figure 9

Figure 7.A probability space illustrating the likelihood of a newly grown mushroom being in a specific area.

Figure 10

Figure 8.Section drawing of probability spaces for mushrooms grown under 95% humidity. The top-left drawing indicates where the section was cut. AA, BB and CC illustrate the section cuts of the probability space. Areas with denser particles or darker colours represent higher probabilities.

Figure 11

Figure 9.Plan drawing probability spaces for mushrooms grown under 95% humidity. The top-left drawing indicates the levels of the plan. DD, EE and FF represent the plans within the probability space. Areas with denser particles or darker colours represent higher probabilities.

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Figure 10.The illustration of the proposed 3D model involves populating a matrix with varying probabilities, indicating the likelihood of a voxel containing the organism, some pixels exhibiting a high chance, while others exhibiting a low chance.

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Figure 11.A list of steps that could be followed to demonstrate how to design a living material based on predictions.