Hostname: page-component-7b7567c8c-fvjsw Total loading time: 0 Render date: 2026-11-12T09:02:56.929Z Has data issue: false hasContentIssue false

Local generation of tilings

Published online by Cambridge University Press:  18 July 2025

MATHIEU HOYRUP*
Affiliation:
Université de Lorraine, CNRS, Inria, Nancy 54000, France (e-mail: tom.favereau@etu.mines-nancy.univ-lorraine.fr)
Rights & Permissions [Opens in a new window]

Abstract

In this article, we investigate the possibility of generating all the configurations of a subshift in a local way. We propose two definitions of local generation, explore their properties and develop techniques to determine whether a subshift satisfies these definitions. We illustrate the results with several examples.

MSC classification

Information

Type
Original Article
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1A tileset admitting a local generation procedure.

Figure 1

Figure 2The triangle $T_4$, illustrating that X is not strongly irreducible: the left column and the right cell are not independent (colour online).

Figure 2

Figure 3A ramification: the cells $\unicode{x3bb} v$ are in green, the cells $\unicode{x3bb} v+\mu u$, $\mu>0$, are in red. In a black triangle, the purple and green regions are correlated, and the content of a red cell cannot be grafted in a green cell without changing the purple region (green cells have horizontal hatches, purple cells have vertical hatches and red cells have diagonal hatches) (colour online).

Figure 3

Figure 4The domino tileset.

Figure 4

Figure 5The domino subshift is not strongly irreducible: the purple pattern (vertical hatches) determines the content of the green cell (horizontal hatches) (colour online).

Figure 5

Figure 6An $(r,v)$-ramification with $r=4$ and $v=(4,6)$, $u=(-1,1)$ and $F=\{(0,0)\}$ (colour online).

Figure 6

Figure 7The wires.

Figure 7

Figure 8The rule determined a tile from four bits at its corners.

Figure 8

Figure 9A random tiling with the wires.

Figure 9

Figure 10The corners.

Figure 10

Figure 11The rule determining a tile from the colours on the edges on the x-axis and y-axis. The numbers $i,j\in \mathbb {Z}$ are the coordinates and $a,b\in \{0,1\}$ are the colours. The colours of the edges are understood modulo 2.

Figure 11

Figure 12A random tiling with the corners.

Figure 12

Table 1Classification of the even bicolour tilesets.

Figure 13

Table 2The non-minimal even bicolour tilesets.