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Positive reciprocity when motives are ambiguous

Published online by Cambridge University Press:  14 August 2025

Johannes Müller-Trede*
Affiliation:
IESE Business School, University of Navarra, Pamplona, Spain
Yuval Rottenstreich
Affiliation:
Rady School of Management, University of California, San Diego, CA, USA
*
Corresponding author: Johannes Müller-Trede; Email: jmuller@iese.edu
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Abstract

We present and test a model of reciprocity in which people are more likely to repay good treatment to the extent they judge it as motivated by true caring rather than tactical self-interest. The model’s key contributions stem from how it handles ambiguously motivated behavior. It allows people to maintain divergent hypotheses: They can view behavior as driven by caring, self-interest, or a mix thereof. In contrast, previous analyses resolve rather than maintain ambiguity. They treat caring and self-interest as mutually exclusive hypotheses, and require that people commit to one and dismiss the other. By more realistically handling ambiguity, our model yields three benefits. First, it accommodates intuitive patterns of play that existing analyses do not and which we experimentally corroborate. These patterns reflect intermediate inclinations to reciprocate ambiguously motivated positive behavior. Second, it challenges conventional interpretations of long-studied phenomena, including unraveling in finitely iterated prisoners’ dilemmas, substantial offers in ultimatum games, and gift exchange. Third, it highlights how diversity in perceptions – the same action can appear generous to one person and miserly to another – is empirically consequential. Under conventional interpretations and without accounting for diverse perceptions, the aforementioned phenomena have been viewed as inconsistent with a taste for repaying good treatment. Our model shows that they are entirely consistent with a nuanced form of this taste: a desire to repay good treatment that seems to largely reflect genuine caring.

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Type
Special Issue Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided that no alterations are made and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use and/or adaptation of the article.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of the Economic Science Association.
Figure 0

Fig. 1Handoff games in which a first mover’s handoff is either unambiguously motivated (panel A) or ambiguously motivated (panel B), and a parallel dictator game (panel C)

Figure 1

Table 1Motivation scores for a player’s strategy as a function of how it impacts her counterpart as well as the player herself

Figure 2

Table 2Motivation scores in our model and associated predictions about reciprocity, for both Experiments 1 and 2. The motivation scores reflect the strategy profiles and equilibria detailed in the text and formally derived in an online supplement available at https://osf.io/7k5n9/

Figure 3

Table 3Proportions of first-mover opt-ins and second-mover generosity in Experiment 1, for participants who passed both attention checks

Figure 4

Table 4First- and second-mover cooperation and defection in the standard, sequential and endogenous-sequencing games in Experiment 2

Figure 5

Fig. 2First movers’ behavior in the standard, sequential (left) and endogenous-sequencing (right) games in Experiment 2

Figure 6

Fig. 3Second movers’ responses to first-mover cooperation in the standard, sequential (left) and endogenous-sequencing (right) games in Experiment 2

Figure 7

Table 5Positive reciprocity in the standard, sequential game and in games of various speeds under endogenous sequencing in Experiment 2