Hostname: page-component-7b7567c8c-7pwfn Total loading time: 0 Render date: 2026-11-12T22:08:03.007Z Has data issue: false hasContentIssue false

Second Life, Video Games, and the Social Text

Published online by Cambridge University Press:  23 October 2020

Rights & Permissions [Opens in a new window]

Extract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the 'Save PDF' action button.

The prospect is sublime. Off the coast of the mainland are islands—in fact, sweeping archipelagoes—inhabited by educators and students. The residents have built massive modern classrooms, high-rises, clock towers, conference rooms, amphitheaters, auditoriums, and libraries among the evergreens, campuses with spacious lawns. To get to one of these islands, you can go directly from certain information kiosks or portals. Or, if you know the way and don't run into any invisible Plexiglas walls extending far up into the sky, you can just levitate, tilt into the wind, and fly there, while the landscape scrolls along below you like a map (which it is).

Information

Type
The Changing Profession
Copyright
Copyright © 2009 by The Modern Language Association of America