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Designing felt experiences with movement-based, wearable musical instruments: From inclusive practices toward participatory design

Published online by Cambridge University Press:  17 August 2022

Doga Cavdir*
Affiliation:
Center for Computer Research in Music and Acoustics, Music Department, Stanford University, Stanford, California, USA
Ge Wang
Affiliation:
Center for Computer Research in Music and Acoustics, Music Department, Stanford University, Stanford, California, USA
*
*Author for correspondence: Doga Cavdir, Center for Computer Research in Music and Acoustics, Music Department, Stanford University, Stanford, California, USA. Email: cavdir@ccrma.stanford.edu

Abstract

Inclusive musical instruments benefit from incorporating wearable interfaces into digital musical instrument design, creating opportunities for bodily felt experiences and movement-based interactions. In this article, we discuss the evolution of our inclusive design approach behind the design and performance practices of three wearable musical instruments. By focusing on the embodied, somatic, and tacit dimensions of movement-based musical interaction, we evaluate these case studies, combining the third and first-person perspectives. The design and implementation of the wearable sensing, utilizing the additive manufacturing techniques, are discussed for each instrument and its performer in specific cases of musical expression. This article further discusses how our approach integrates music performance as a crucial step into design and evaluation, utilizing these performance practices and such collaborative settings for improved diversity and inclusion. Finally, we examine how our design approach evolves from user-centered design to more participatory practices, offering people with diverse abilities a shared music performance space.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
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Table 1.Participant demographics of the first case study

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Table 2.Participant demographics for the second case study

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Table 3.Participant demographics for the third case study

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Figure 1.Bodyharp consists of two wearable interfaces (attachment to the performer’s arm and a hand controller) and a main instrument body.

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Figure 2.Bodyharp’s first prototype included an exoskeleton and an instrument body. The exoskeleton in the second iteration is replaced by the arm-string attachment and hand controller.

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Table 4.Participants’ self-reported experiences with the tactile interaction of the wearable interface are presented

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Figure 3.Bodyharp’s performance practices were developed based on the participant’s feedback and reflections, showing (a) a duo performance with a flutist, (b) a quartet with three dancers, and (c) an interactive duo performance with a dancer.

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Table 5.Felt sound’s American sign language-inspired gesture-to-sound mapping

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Figure 4.Felt Sound’s first prototype: (a) All modules are worn on one hand, (b) Fingertip sensor and a magnet module interaction change the state of the hall effect sensor while the FSR sensors output continuous data to control frequency, gain, and filter and effect parameters, (c) The hall effect sensors and the magnet placed on the palm allow detecting first closing and opening gestures, and (d) Accelerometer module embedded into the 3D printed closure can be placed in multiple locations on the hand or wrist and coupled with other modules.

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Figure 5.Felt Sound’s performance with sign language-inspired gestures, showing “music,” “poetry,” and “empty” gestures respectively.

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Figure 6.The haptic module is prototyped with a Haptuator brand actuator, bluetooth audio module, and 3D printed enclosure for the haptic module. We tested this haptic module on her chest, arms, and hands.

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Figure 7.Two haptic modules, including Haptuator Mark 2 brand, type C and D actuators, are connected to the bluetooth audio amplifier. A 3D printed enclosure is designed for the amplifier and its power, audio input, and output connections. Elastic straps are designed to enclose the new haptic modules to fixture them on desired locations on the body. Fasteners are 3D printed to adjust the tightness and stability of the wearable straps.

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Figure 8.The deaf dancer composed four dance movements in response to the different vibration patterns. Three movements are connected with arms waving gestures in the air to represent the intensity of the vibrations and inspired by dance metaphors representing (a) raindrops with the dabbing gestures, (b) flying bird by flexing the fingers’, and (c) horizon by scanning space with the hand and the gaze.

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Figure 9.The embodied listening experience where the sound is delivered by the haptic modules combined with the four subwoofer speaker arrays was also tested with a hearing dancer who improvised dancing to the music performed by the ASL gestures.

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Table 6.Some of the common or related themes from within-case thematic analysis