Hostname: page-component-74656f9884-npj9w Total loading time: 0 Render date: 2026-11-09T06:01:31.556Z Has data issue: false hasContentIssue false

Interrupting Immersive Immediacy

Pursuing Reflexive Hypermediacy in the Play of Participatory Performance

Published online by Cambridge University Press:  01 March 2022

Rights & Permissions [Opens in a new window]

Abstract

Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.

Information

Type
Article
Copyright
© The Author(s) 2022. Published by Cambridge University Press for Tisch School of the Arts/NYU
Figure 0

Figure 1. A participant plays with a hammer. (Photo by Jamie Harper)

Figure 1

Figure 2. Haringey Community Hub, London. (Photo by Jamie Harper)

Figure 2

Figure 3. Playing with images. (Photo by Jamie Harper)

Figure 3

Figure 4. Playing with objects. (Photo by Jamie Harper)

Figure 4

Figure 5. Making formal distinctions through object selections. (Photo by Jamie Harper)