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ReCALL special issue: Digital games for language learning: challenges and opportunities

Editorial Digital games for language learning: from hype to insight?

Published online by Cambridge University Press:  26 September 2012

Frederik Cornillie
Affiliation:
ITEC-IBBT-KU Leuven Kulak (Interdisciplinary Research on Technology, Education and Communication); Franitalco, Research on French, Italian and Comparative Linguistics, KU Leuven, Belgium (email: frederik.cornillie@kuleuven-kulak.be)
Steven L. Thorne
Affiliation:
Portland State University, PO Box 751, WLL-NH 491, Portland, OR 97207-0751, USA and University of Groningen, Netherlands (email: steven.thorne@pdx.edu)
Piet Desmet
Affiliation:
ITEC-IBBT-KU Leuven Kulak (Interdisciplinary Research on Technology, Education and Communication); Franitalco, Research on French, Italian and Comparative Linguistics, KU Leuven, Belgium (email: piet.desmet@kuleuven-kulak.be)
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Abstract

Information

Type
Research Article
Copyright
Copyright © European Association for Computer Assisted Language Learning 2012
Figure 0

Table 1 framework for discussing ‘game-like’ environments

Figure 1

Table 2 game elements (from Vandercruysse et al., 2012)

Figure 2

Table 3 Number of studies arranged by time period and research type