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The evolution of peace (and war) is driven by an elementary social interaction mechanism

Published online by Cambridge University Press:  15 January 2024

Ilan Fischer*
Affiliation:
School of Psychological Sciences, University of Haifa, Haifa, Israel ifischer@psy.haifa.ac.il savrashi@campus.haifa.ac.il sliory@gmail.com
Shacked Avrashi
Affiliation:
School of Psychological Sciences, University of Haifa, Haifa, Israel ifischer@psy.haifa.ac.il savrashi@campus.haifa.ac.il sliory@gmail.com
Lior Savranevski
Affiliation:
School of Psychological Sciences, University of Haifa, Haifa, Israel ifischer@psy.haifa.ac.il savrashi@campus.haifa.ac.il sliory@gmail.com
*
*Corresponding author.

Abstract

Here we revise Glowacki's model by proposing a simple and empirically tested mechanism that is applicable to a comprehensive set of social interactions. This parsimonious mechanism accounts for the choice of both cooperative and peaceful alternatives and explains when each choice benefits the interacting parties. It is proposed that this mechanism is key to the evolution of both peace and conflict.

Information

Type
Open Peer Commentary
Copyright
Copyright © The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. Prisoner's dilemma game. Left and right payoffs in each cell indicate the payoffs for the row and column player, respectively. The game is defined by the inequalities: T > R > P > S (and in some experiments also requires assuring 2R > S + T).

Figure 1

Figure 2. Example of three game matrices, each showing two alternatives, termed C (cooperation) and D (defection), for each of the two players. Detailed under each matrix are: The expected values (EVs) for each alternative – EV(C) and EV(D), the game's similarity threshold (ps*), and the corresponding decision rule (where ps denotes the probability of similarity with the opponent as subjectively perceived by each player).