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Crossing a Virtual Divide: Wargaming as a Remote Teaching Tool

Published online by Cambridge University Press:  20 February 2023

Benjamin Norwood Harris
Affiliation:
Massachusetts Institute of Technology, USA
Suzanne Freeman
Affiliation:
Massachusetts Institute of Technology, USA
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Abstract

In Fall 2020, political science instructors at the Massachusetts Institute of Technology (MIT) and the Naval Postgraduate School (NPS) partnered to conduct a virtual-learning wargame centered on Taiwan. This article presents its design and execution along with the results from pre- and post-game surveys and interviews with the participants that were conducted to measure the achievement of its learning objectives. The game conduct and empirical results demonstrate two main findings. First, wargames are effective tools of active learning that aid in classroom instruction and grab the attention of students—even over Zoom—in a way that traditional methods of instruction do not. Second, wargames can bridge gaps between different fields. The MIT–NPS wargame tackled the civil–military divide by bringing together military officers at NPS and academics from MIT. These results show that wargaming holds promise as a bridge-building tool of instruction that can engage students, scholars, and practitioners in achieving positive learning outcomes.

Information

Type
Article
Copyright
© The Author(s), 2023. Published by Cambridge University Press on behalf of the American Political Science Association
Figure 0

Figure 1 Wargaming Questions, Average Treatment Effect of the Wargame

Figure 1

Table 1 Attitudes During the Wargame

Supplementary material: Link

Harris and Freeman Dataset

Link