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Design thinking in the library space: Problem-solving signage like a graphic designer

Published online by Cambridge University Press:  10 July 2020

Dania Jalees*
Affiliation:
MA Library & Information Studies, University College London, Qatar Foundation, Doha, Qatardania.jalees.16@ucl.ac.uk

Abstract

Librarians and graphic designers have a lot in common. Both are information professionals that offer means or cues to help users navigate, understand and solve a problem within a certain space. Without the librarian, the library space itself becomes the interface where users are offered signage to problem-solve intuitively. Because of this, effective communication via signage and wayfinding becomes imperative to the library user experience. By empathizing with our patrons and clearly articulating what the problem is, it is possible to anticipate user needs, address them by utilizing the design-thinking process, and prototype solutions like a graphic designer. However, this is not a permanent, one-time process, and it will need to be repeated whenever the needs of the patrons evolve and new problems emerge.

Information

Type
Research Article
Copyright
Copyright © ARLIS, 2020
Figure 0

Illustration 1: How other fields of design relate to Signage and Wayfinding in Libraries. Illustration courtesy of the author.

Figure 1

Illustration 2: Walsh et al's ‘User Categories for Digital Cultural Heritage’ can also be used to categorize library users. Illustration courtesy of the author.

Figure 2

Illustration 3: Display fonts and legibility when typeset within analogue and digital mediums. Illustration courtesy of the author.

Figure 3

Illustration 4: Sans Serif and Serif fonts and legibility when typeset within analogue and digital mediums. Illustration courtesy of the author.