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Curious agents and situated design evaluations

Published online by Cambridge University Press:  08 April 2005

ROB SAUNDERS
Affiliation:
Key Centre of Design Computing and Cognition, School of Architecture, Design Science and Planning, University of Sydney, Sydney, NSW 2006, Australia
JOHN S. GERO
Affiliation:
Key Centre of Design Computing and Cognition, School of Architecture, Design Science and Planning, University of Sydney, Sydney, NSW 2006, Australia
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Abstract

This paper presents a possible future direction for agent-based simulation using complex agents that can learn from experience and report their individual evaluations. Adding learning to the agent model permits the simulation of potentially important agent behavior such as curiosity. The agents can then report evaluations of a design that are situated in their individual experience. The paper describes the architecture of curious agents used in the situated evaluation of designs. It then describes an example of the application of such curious agents in the evaluation of the curating of an exhibition in an art gallery.

Information

Type
Research Article
Copyright
© 2004 Cambridge University Press
Figure 0

The steering behaviors used in Reynolds' model of flocking.

Figure 1

The architecture of a curious agent.

Figure 2

A conceptual space occupied by three prototypes, C1, C2, and C3.

Figure 3

The Wundt Curve.

Figure 4

An example of calculating a curious social force.

Figure 5

A simple vision model implemented using raycasting.

Figure 6

A color wheel.

Figure 7

Two examples of the categorization of inputs with SOMs trained on uniform and nonuniform sampling of colors. (a) Balanced and (b) unbalanced sampling of color space.

Figure 8

An illustration of two emergent design problems found when curious agents explore a gallery with an inappropriate arrangement of artworks.

Figure 9

An illustration of curious agents exploring a gallery with an arrangement of artworks that promotes exploration and learning.

Figure 10

Screenshots of the curious gallery system running different simulations of gallery arrangements and agent visit strategies. (a) A poorly arranged gallery populated by agents on single visits, (b) a well-arranged gallery populated by agents on single visits, and (c) a well-arranged gallery populated by agents on multiple visits.