Hostname: page-component-74656f9884-j7cmm Total loading time: 0 Render date: 2026-11-05T23:12:36.247Z Has data issue: false hasContentIssue false

Digital Archaeological Visualization and Consensus-Based Ethics in the Other Eyes Project

Published online by Cambridge University Press:  05 November 2026

Colleen Morgan*
Affiliation:
University of York, UK
Zena Kamash
Affiliation:
King's College London, UK
Michelle Alexander
Affiliation:
University of York, UK
Adam Parker
Affiliation:
York Museums Trust, UK
Laura Hampden
Affiliation:
Historic England, UK
Malin Holst
Affiliation:
University of York, UK
Maureen Carroll
Affiliation:
University of York, UK
Eleanor Drew
Affiliation:
York Archaeological Trust, UK
*
Corresponding author: Colleen Morgan; Email: colleen.morgan@york.ac.uk
Rights & Permissions [Opens in a new window]

Abstract

The Other Eyes Project was established to explore the creation of avatars in an immersive reality environment using archaeological data to explore the past. An integral part of this endeavor was to review ethics regarding the excavation and interpretation of human skeletal remains and the digital representation of past people. We examine the specific context of Romano-British archaeology in terms of the history and development of archaeological practice in England and the role of public archaeology in the formation of identity and white ethnonationalism while discussing complex issues of stakeholders and understanding intersectional identity in the past and present. We describe this process and introduce an alternative approach for ethical research in archaeology: creating a diverse community of researchers and drawing from anarchist methods.

Uittreksel

Uittreksel

Het “Other Eyes Project” is opgezet om te onderzoeken hoe avatars worden gecreëerd in “immersive reality”-omgevingen die gebruikmaken van archeologische data om het verleden te verkennen. Een integraal onderdeel van dit initiatief is een ethische reflectie op het opgraven en interpreteren van menselijke skeletresten en hoe dit leidt tot digitale representaties van mensen uit het verleden. In dit artikel onderzoeken we de specifieke context van de Romeins-Britse archeologie tegen de achtergrond van de geschiedenis en ontwikkeling van de archeologische praktijk in Engeland en de rol die publieksarcheologie speelt bij identiteitsvorming en wat we wit etno-nationalisme noemen. We bespreken in deze context complexe vraagstukken rondom verschillende belangen van betrokkenen en hoe we een beter begrip kunnen krijgen van intersectionele identiteit in heden en verleden. Dit artikel beschrijft zowel het proces als een alternatieve benadering voor beter ethisch onderzoek in de archeologie: het creëren van een diverse onderzoeksgemeenschap op basis van anarchistische methodes.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of Society for American Archaeology.
Figure 0

Figure 1. The gladiator (left), with scar visible on the left forearm; the Ivory Bangle Lady (right). These avatars were developed in cooperation with BetaJester, a video-game development company and subject to feedback from other OEP members.

Figure 1

Figure 2. Coauthor Eleanor Drew demonstrating the OEP experience in the Yorkshire Museum.

Figure 2

Figure 3. The recording setup for the OEP experimental data, showing a video camera and recording screen to the left.