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A design method of differential game guidance law based on Dubins path and neural network

Published online by Cambridge University Press:  10 October 2025

B. M. Liu
Affiliation:
National Key Laboratory of Aerospace Flight Dynamics, Xi’an, China School of Astronautics, Northwestern Polytechnical University, Xi’an, China
Z. X. Zhu*
Affiliation:
National Key Laboratory of Aerospace Flight Dynamics, Xi’an, China School of Astronautics, Northwestern Polytechnical University, Xi’an, China
Z. Zhu
Affiliation:
National Key Laboratory of Aerospace Flight Dynamics, Xi’an, China School of Astronautics, Northwestern Polytechnical University, Xi’an, China
Z. X. Pan
Affiliation:
National Key Laboratory of Aerospace Flight Dynamics, Xi’an, China School of Astronautics, Northwestern Polytechnical University, Xi’an, China
*
Corresponding author: Z. X. Zhu; Email: zhuzhanxia@nwpu.edu.cn
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Abstract

This study proposes a geometric solution to the norm differential game design problem in target-attacker-defender (TAD) engagements, addressing key limitations of conventional zero-effort-miss approaches. By leveraging the geometric analogy between guidance-law-generated trajectories and Dubins paths, we reformulate the derivation of zero-effort-miss-based guidance laws as a Nash equilibrium optimisation problem, with optimal strategies determined through reachable set analysis of Dubins path frontier. The resulting model is a non-convex optimisation problem, which prevents the derivation of traditional state-feedback control laws. To overcome this limitation and enable real-time implementation, we develop a custom back propagation neural network, enhanced with a relaxation factor method for output filtering, a Holt linear trend model for outlier compensation and a saturation function for oscillation suppression. Extensive simulations demonstrate that the proposed framework significantly outperforms baseline methods. These results validate the effectiveness and robustness of our approach for high-performance TAD applications.

Information

Type
Research Article
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of Royal Aeronautical Society
Figure 0

Figure 1. Engagement geometry.

Figure 1

Figure 2. Architecture diagram of the BP neural network.

Figure 2

Table 1. Initial state parameters

Figure 3

Table 2. Computational efficiency comparison of PSO and BP neural network

Figure 4

Figure 3. Case 1: Trajectory simulation results under four different scenarios. (a) is head on(attacker failed), (b) is also head on (defender failed), (c) is tail chase and (d) is side on.

Figure 5

Figure 4. Case 2: Without considering the delay of the autopilot. Attacker: DP-NNDG ($a_A^{\max } = 2g$); Defender: DP-NNDG ($a_D^{\max } = 2g$). (a) is trajectory, (b) is acceleration and (c) is virtual target.

Figure 6

Figure 5. Case 3: Considering the delay of the autopilot. Attacker: DP-NNDG ($a_A^{\max } = 2g$); Defender: DP-NNDG ($a_D^{\max } = 2g$). (a) is trajectory, (b) is acceleration, (c) is acceleration command and (d) is virtual target.

Figure 7

Figure 6. Case 4: Considering the delay of the autopilot. Attacker: NDG ($a_A^{\max } = 4g$); Defender: NDG ($a_D^{\max } = 5g$). (a) is trajectory, (b) is acceleration and (c) is acceleration command.

Figure 8

Figure 7. Case 5: Considering the delay of the autopilot. Attacker: DP-NNDG ($a_A^{\max } = 4g$); Defender: NDG ($a_D^{\max } = 5g$). (a) is trajectory, (b) is acceleration, (c) is acceleration command and (d) is virtual target.

Figure 9

Figure 8. Case 6: Considering the delay of the autopilot. Attacker: DP-NNDG ($a_A^{\max } = 4g$); Defender: DP-NNDG ($a_D^{\max } = 5g$). (a) is trajectory, (b) is acceleration, (c) is acceleration command and (d) is virtual target.