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Including realistic atmospheres in massive stars evolution models

Published online by Cambridge University Press:  09 November 2026

Thomas Voje*
Affiliation:
LUPM, Univ. Montpellier, CNRS, Montpellier, France
Ana Palacios
Affiliation:
LUPM, Univ. Montpellier, CNRS, Montpellier, France
Fabrice Martins
Affiliation:
LUPM, Univ. Montpellier, CNRS, Montpellier, France
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Abstract

Realistic model atmospheres have progressively been included through various methods in state-of-the-art low- and intermediate-mass stars evolution calculations. At the same time model atmospheres for massive stars have become increasingly realistic over the last 50 years, with the progressive inclusion of non-LTE and non-gray effects, wind extension, and line-blanketing. However all these improvements have never been included in massive star evolution calculation, which in their vast majority still use the Eddington gray approximation. We describe here a method to include realistic model atmospheres in the evolution calculations of massive stars. We present preliminary results of the application of this method to a $60 M_{\odot}$ star at solar metallicity. These results show that for these mass and metallicity the Eddington gray approximation is valid for the main-sequence evolution.

Information

Type
Contributed Paper
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of The International Astronomical Union
Figure 0

Figure 1. Schematic representation of our self-consistent method to include realistic atmospheres in massive stars evolution computation.

Figure 1

Figure 2. Representation of our grid in the Kiel diagram for the main sequence evolution along with an Eddington gray evolutionary track.

Figure 2

Figure 3. Evolution (in black) and model atmospheres (in orange) temperature profiles a functions of the Rosseland optical depth.

Figure 3

Figure 4. Hertzsprung-Russell diagram showing an evolutionary track including realistic atmospheres with our self-consistent method (in green) compared with one including realistic atmospheres in post-processing (in orange) and an Eddington gray computation (in black) for the main sequence evolution.