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Upper Palaeolithic Installation Art: Topography, Distortion, Animation and Participation in the Production and Experience of Cantabrian Cave Art

Published online by Cambridge University Press:  22 May 2020

Takashi Sakamoto
Affiliation:
Via Monte Zovetto 28, 12100Cuneo, Italy Email: murasakiiro26@gmail.com
Paul Pettitt
Affiliation:
Department of Archaeology, Durham University, South Road, DurhamDH1 3LE, United Kingdom Email: paul.pettitt@durham.ac.uk
Roberto Ontañon-Peredo
Affiliation:
MUPAC, C/ Ruiz de Alda 19, 39009Santander, Spain Email: Ontanon_r@cantabria.es
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Abstract

The physical nature of cave walls and its impact on Upper Palaeolithic image making and viewing has frequently been invoked in explanations about the function of cave art. The morphological features (convexities, concavities, cracks and ridges) are frequently incorporated into the representations of prey animals that dominate the art, and several studies have attempted to document the relationship between the cave wall and the art in a quantitative manner. One of the effects of such incorporation is that undulating walls will distort the appearance of images as viewers change their viewing position. Was this distortion deliberate or accidental? Until now, the phenomenon has not been investigated quantitatively. We address this here, analysing 54 Late Upper Palaeolithic animal images deriving from three Cantabrian caves, Covalanas, El Pendo and El Castillo. We introduce a novel use for photogrammetry and 3D modelling through documenting the morphology of these caves’ walls and establishing the specific relationship between the walls and the art created on them. Our observations suggest that Palaeolithic artists deliberately placed images on very specific topographies. The restricted nature of these choice decisions and the fact that the resulting distortions could have been avoided but were not suggest that the interaction between viewer, art and wall was integral to the way cave art functioned.

Information

Type
Research Article
Copyright
Copyright © 2020 McDonald Institute for Archaeological Research
Figure 0

Table 1. The 54 images examined in this study. For the images in Covalanas and El Pendo we refer to the classification system used by Moure Romanillo et al. (1990) and Montes Barquin (2001) respectively. We employed our own system for El Castillo, based on image location.

Figure 1

Figure 1. The 13 body sections (head, neck-shoulder, mid-torso, thigh, front leg, rear leg and tail) used in the analysis. The neck-shoulder, mid-torso and thigh parts were further subdivided into three, along with their dorsal, central and ventral areas. (Basic image from https://commons.wikimedia.org/wiki/File:Bison_(PSF).jpg)

Figure 2

Figure 2. Cross-sectional layers of image (BB1). Figures on the left (numbered 1–5) illustrate how the cross-sectional layer passes a model (seen vertically). By inputting parameters, the cross-sectional layer (the grey layer in the figures) gradually proceeds towards a model (1–2). Accordingly, the 3D model starts passing through the layer from its highest area in elevation (2–3) and its lowest at the end (4–5). Figures on the right (numbered 1–12) show different elevation levels. As body parts pass the layer, the dark area changes into a bright colour. Bright areas denote higher elevation than those which remain dark.

Figure 3

Table 2. Elevation levels (5 = Extra high: 4 = High: 3 = Medium: 2 = Low: 1 = Extra low: 0 = N/A) and corresponding body parts (H = Head; Ns = Neck-shoulder; M = Mid-torso; T = Thigh. FL = Front leg; HL = Hind Leg; Ta = Tail).

Figure 4

Figure 3. The seven main body sections (head, neck-shoulder, mid-torso, thigh, front leg, rear leg and tail).

Figure 5

Figure 4. 3D photogrammetric model of cervid A1 from frontal (direct) position (A), left oblique (B), and 2D model seen from the left (C). We identified images as being distorted when the outline of the body is twisted, bent, or contracted. By comparing the 3D to the 2D model, we were able to isolate the distortions caused by topographic intervention from those caused by simply by the viewer's perspective.

Figure 6

Figure 5. Number of images by elevation levels and corresponding body parts (H = Head; Ns = Neck-shoulder; M = Mid-torso; T = Thigh. Data derived from 45 images). The head and thigh are frequently placed on areas of higher elevation levels, while the neck-shoulder and middle part tend to be found on lower levels.

Figure 7

Figure 6. Distribution of extra and non-extra elevation levels by body section (H = Head; Ns = Neck-shoulder; M = Mid-torso; T = Thigh; L = Leg; Ta = Tail. Data derived from 54 images). The legs tend to be located on Extra high or low levels much more frequently than the other body parts (18 images = 44 per cent).

Figure 8

Figure 7. Line graphs representing the topography of specific images. Six patterns have been identified among the sample of 45 images. The most common pattern is Overall Concavity (13 images = 29 per cent). The next most common is Partial Concavity (10 = 22 per cent), then Overall Slope (7 = 16 per cent). Meanwhile, Overall Convexity, Zigzag and Partial Slope are represented by five images each (11 per cent).

Figure 9

Figure 8. Number of images by frequency of distortion (Dis = Distortion. Data derived from 54 images). We confirmed distortion on 33 images (61 per cent). 25 images (nearly 50 per cent) have distortion on more than one body section.

Figure 10

Figure 9. Number of distortions by body part (H = Head: Ns = Neck-shoulder: M = Mid-torso, T = Thigh, L = Limbs and Ta = Tail. Data derived from 54 images). Distortions dominantly occur on the head (20 = 23 per cent), neck-shoulder (22 = 25 per cent), and legs (18 = 21 per cent). The thigh (15 = 17 per cent) and mid-torso (12 = 14 per cent) were less frequently distorted. No distortion was found on tails.

Figure 11

Figure 10. The merit of using overall concave surfaces. Viewers experience less distorted images, as concavities equalize the imbalance in the distance between a viewpoint at the image's centre and its edges.

Figure 12

Figure 11. Principal elements illustrating whether or not distortion on 13 images (P1) are to be mitigated. We set viewing points at three different distances from the frontal viewing position (200 cm, 100 cm and 50 cm).

Figure 13

Table 3. Whether or not the concave surface mitigates the distortion when viewers see images from the distance of 200 cm. Only N7 and EH1 appear less distorted in this setting (A1, A5 and A10 are eliminated because the minimum viewing distance for them is around 1m due to environmental restriction).

Figure 14

Table 4. When viewers see images from the distance of 100 cm. In addition to N7 and EH1, six images (A1, A10, D1, CB1, CB4 and BB1) become less distorted.

Figure 15

Table 5. When viewers see images from the distance of 50 cm. Distortion is also eased on A3, A5, and N16. Thus, a total of 11 images is subjected to the benefit of using overall concave within the viewing range of 200–50 cm. Accordingly, viewers can see images without distortion as they adjust the viewing distance within this range.

Figure 16

Figure 12. (1) Viewing an image on an overall concavity (left) and an overall convexity (right) from the same distance. Viewers perceive an image as more distorted on the convexity as the imbalance in viewing distance between viewpoint, centre and edges is disproportionally large. (2) Comparison of the viewing range which allows viewers to see an image in its entirety between a concave (left) and convex surface (right). On concavities, viewers can select a broader range of viewpoints from which to view the complete image, whereas viewers of images on convexities have to remain in approximately frontal view to do so without distortion. (3) Another merit of using concavities. Elevating edges are more likely to face viewers when images are viewed from the sides, while flat surfaces generate an acute angle between the surface and a viewer. The use of the overall concavity may have functioned to reduce the chance that images went unnoticed as the viewer passed by.

Figure 17

Figure 13. Examples of unusual integration (EH1 and B4). Despite their normal proportions when viewed from the frontal position, natural lines which exist around or on the images become part of their outline once the viewpoint moves to one side.