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Algorithms, animals, autonomy and agency: Ludic framing in sonic arts

Published online by Cambridge University Press:  03 August 2026

Frederick Rodrigues*
Affiliation:
ADP, The University of Sydney, Australia
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Abstract

Concepts such as agency, autonomy and collaboration are often used by artists to frame relationships in more-than-human sonic practices, from works engaging animal sounds and environments to those involving algorithms. Because these terms carry divergent meanings in biology, computer science and cultural theory, they become fragile when invoked literally in sonic arts. This paper proposes approaching such framing as ludic: creative, explicitly non-ontological and a significant part of the process of making a work. It develops this position in three stages, examining historical more-than-human sonic art involving multiple species before moving from interspecies practices to those involving algorithms, then contextualising these discussions through a reflection on the author’s own practice. Approaching relational framing as ludic rather than literal can generate richer meaning and experience for both artists and audiences. Further, this removes the burden of proving or disproving agency or autonomy and instead opens space for more nuanced, playful and complex possibilities in how algorithmic instruments are conceptualised, designed and performed.

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Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (https://creativecommons.org/licenses/by-nc-sa/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press or the rights holder(s) must be obtained prior to any commercial use.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1. Wide view of Synthetic Ornithology installation showing the arrangement of the interface, wall texts and projected imagery. Phoenix Gallery, Melbourne, Australia, 2025. Photo credit Frederick Rodrigues.

Figure 1

Figure 2. A view of the Synthetic Ornithology touchscreen interface while the system is idle, showing a distant future date and unusual climate conditions, including 100 per cent humidity at 13°C. Phoenix Gallery, Melbourne, Australia, 2025. Photo credit: Frederick Rodrigues.

Figure 2

Figure 3. A view of the Synthetic Ornithology installation showing the generated text projected during the interval between audience scenario selection and audio playback. Phoenix Gallery, Melbourne, Australia, 2025. Photo credit: Frederick Rodrigues.

Figure 3

Figure 4. A view of the Synthetic Ornithology installation showing an AI-generated image of a parrot flying above the Earth with plumes of smoke. Image generated using ChatGPT 4.5 from a text prompt authored by the artist, February 2024. Phoenix Gallery, Melbourne, Australia, 2025. Photo credit: Frederick Rodrigues.