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Prevalence and underlying factors of mobile game addiction among university students in Bangladesh

Published online by Cambridge University Press:  06 September 2021

Md Abu Sayeed*
Affiliation:
Department of Statistics, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
Md Shabbir Rahman Rasel
Affiliation:
Department of Civil Engineering, University of Asia Pacific, Dhaka 1205, Bangladesh
Abrar Ahamed Habibullah
Affiliation:
Department of Electrical and Computer Engineering, North South University, Bashundhara, Dhaka 1229, Bangladesh
Md Moyazzem Hossain*
Affiliation:
Department of Statistics, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
*
Author for correspondence: Md Abu Sayeed, E-mail: sayeedahmed880@gmail.com; Md Moyazzem Hossain, E-mail: hossainmm@juniv.edu
Author for correspondence: Md Abu Sayeed, E-mail: sayeedahmed880@gmail.com; Md Moyazzem Hossain, E-mail: hossainmm@juniv.edu
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Abstract

Background

Nowadays, the youth are more engaging with their more advanced smartphones having high-quality graphics and gaming features. However, existing literature depicts that adolescents suffer from several forms of psychological problems including mental health, depression, loneliness, insomnia and low self-control due to mobile game addiction. Therefore, this study aims to find the prevalence and motivating factors for mobile game addiction among university students of Bangladesh.

Methods

A cross-sectional survey was carried out to collect the required information from 1125 students of three universities in Bangladesh. Descriptive statistics, χ2 test and ordinal regression model are employed to meet the objective of this study.

Results

The findings reveal that male students are more likely to show addictive behaviours than their counterparts in the context of mobile game addiction. The results depict that loneliness, duration of using smartphones and playing mobile games, and source of entertainment are the main cause of mobile addiction. Also, more than half of the respondents (54.3%) are severely addicted to mobile games who were influenced by friends and YouTube gamers to play games. Moreover, students are suffering from several physical problems such as headaches, eye discomfort, blurry vision and ear discomfort.

Conclusion

Considering the findings of this paper, the authors suggest that the authorities should consider this immediately and arrange a positive entertainment environment to prevent students from mobile games. Furthermore, it is necessary to encourage students to participate in sports or other extracurricular activities that may be helpful to lessen mobile game addiction among students in Bangladesh.

Information

Type
Original Research Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2021. Published by Cambridge University Press
Figure 0

Table 1. Seven criteria for the scale of mobile game addiction

Figure 1

Table 2. Per cent distribution of the label of mobile game addiction by selected characteristics

Figure 2

Fig. 1. Level of mobile game addiction among students by university.

Figure 3

Table 3. Results of ordinal regression model

Figure 4

Fig. 2. Selected significant predictors responsible for influencing mobile game addiction among students.