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Understanding design fluency: Motor and executive contributions

Published online by Cambridge University Press:  02 October 2009

YANA SUCHY*
Affiliation:
Department of Psychology, University of Utah, Salt Lake City, Utah
MATTHEW L. KRAYBILL
Affiliation:
Department of Psychology, University of Utah, Salt Lake City, Utah
JENNIFER C. GIDLEY LARSON
Affiliation:
Department of Psychology, University of Utah, Salt Lake City, Utah
*
*Correspondence and reprint requests to: Yana Suchy, Ph.D., Department of Psychology, University of Utah, 380 S. 1530 E., Rm. 502, Salt Lake City, UT 84112-0251. E-mail: yana.suchy@psych.utah.edu
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Abstract

Design Fluency (DF) is typically assumed to assess planning, cognitive flexibility, and fluency in generation of visual patterns, above and beyond contributions from motor speed (Delis, Kaplan, & Kramer, 2001; Ruff, 1998). The present study examined these assumptions, as little construct validation research has been done in the past. Sixty one community-dwelling elderly participants were administered the DF, Trail Making, and Letter Fluency tests from the Delis-Kaplan Executive Function System (D-KEFS), as well as electronically administered measures of motor planning and motor sequence fluency. Hierarchical regressions were used to parse out unique variance contributions to DF performance. The results showed that generation of novel designs (i.e., the first two trials on the D-KEFS DF) relied primarily on motor planning, the ability to generate novel motor actions, and, to a lesser extent, speed of drawing with a writing implement. In contrast, generation of unique designs while switching (i.e., the third trial on the D-KEFS DF) relied primarily on visual scanning and perhaps visual-attentional resources. These findings highlight the wisdom of interpreting the switching trial of the D-KEFS DF separately. Interestingly, cognitive flexibility did not contribute to performance on any of the three D-KEFS DF trials. (JINS, 2010, 16, 26–37.)

Information

Type
Research Articles
Copyright
Copyright © The International Neuropsychological Society 2009
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Table 1. Design Fluency tests overview

Figure 1

Fig. 1. The figure depicts the Behavioral Dyscontrol Scale–Electronic Version (BDS-EV) response console. It was used in the present study to assess Motor Planning and Motor Sequence Fluency.

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Fig. 2a.Fig. 2a. The BDS-EV Push-Turn-Taptap task requires that participants learn different sequences (or permutations) of three specified hand movements, using a specialized response console (Figure 1). The three hand movements are “Push” – pushing the joystick forward; “Turn” – turning the joystick clockwise; and “Taptap” – double-tapping on the white dome of the response console. The task begins by presenting a two-movement sequence on the computer screen, until three correct trials are completed. Following these three learning trials, participants continue to perform the sequence from memory, until accomplishing five additional correct trials. After completing the five correct trials, a new sequence is presented on the screen, and the just described process is repeated. There is a total of four different progressively longer sequences that participants learn in the course of this task (only the first two sequences are presented in this figure). Mistakes are followed by an audible tone, along with a presentation of the correct sequence on the screen. Motor Planning (M-PLN) latencies are indicated in the figure by the thick black vertical arrows, and reflect the preparation time before initiation of each trial. Only latencies preceeding correctly executed trials are included.

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Fig. 2a.Fig. 2b. This figure depicts a hypothetical performance of a participant on the first two blocks of the Motor Sequence Fluency test. Participants are asked to generate as many unique sequences of three previously learned hand movements as they can. The movements are push, turn, and tap-tap, performed on the BDS-EV response console depicted in Figure 1. The test is organized into three blocks of progressively longer sequences, with the first block requiring that exactly three hand movements be strung together to create unique sequences, and the subsequent two blocks requiring that exactly four and five hand movements be strung together into sequences. Repetition of the same movements within a given sequence is permitted. However, repetition of the exact same sequence within a block constitutes an error. Only correct (i.e., unique) sequences are counted to generate the final score. The allotted time is individually determined based on participants’ performance speed on the Push-Turn-Taptap task administered just prior to the Motor Sequence Fluency test.

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Table 2. Characteristics of the sample

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Table 3. Descriptive statistics for dependent and independent variables

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Table 4. Zero order correlations among dependent and independent variables

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Table 5. Summary of hierarchical regressions reflecting variance contributions of Motor Speed and Visual Scanning to the number of Unique Designs generated in the first two trials of D-KEFS Design Fluency test

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Table 6. Summary of hierarchical regression reflecting variance contributions of Visual Scanning, Motor Speed, Cognitive Flexibility, and Motor Planning to the number of Unique Designs generated in the first two trials of the D-KEFS Design Fluency test.

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Table 7. Summary of hierarchical regression reflecting variance contributions of Visual Scanning, Motor Speed, Cognitive Flexibility, Letter Fluency, and Motor Sequence Fluency to the number of Unique Designs generated in the first two trials of the D-KEFS Design Fluency test

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Table 8. Summary of hierarchical regressions reflecting variance contributions of Motor Speed and Visual Scanning to the number of Unique Designs generated in the Switch condition of D-KEFS Design Fluency test

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Table 9. Summary of hierarchical regression reflecting contributions of Visual Scanning, Cognitive Flexibility, and Motor Planning to the number of Unique Designs generated in the Switch condition of the D-KEFS Design Fluency test

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Table 10. Summary of hierarchical regression reflecting variance contributions of Visual Scanning, Cognitive Flexibility, Letter Fluency, and Motor Sequence Fluency to the number of Unique Designs generated in the Switch condition of the D-KEFS Design Fluency test

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Table 11. Summary of final hierarchical regression models for the number of unique designs in the D-KEFS Design Fluency test

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Table 12. Summary of final linear regression models for the number of unique designs in the D-KEFS Design Fluency test