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A systematic approach to assessing novelty, requirement satisfaction, and creativity

Published online by Cambridge University Press:  05 October 2018

B.S.C. Ranjan
Affiliation:
Centre for Product Design and Manufacturing, Indian Institute of Science, Bengaluru, 560012, India
L. Siddharth*
Affiliation:
Centre for Product Design and Manufacturing, Indian Institute of Science, Bengaluru, 560012, India
Amaresh Chakrabarti
Affiliation:
Centre for Product Design and Manufacturing, Indian Institute of Science, Bengaluru, 560012, India
*
Author for correspondence: L. Siddharth, E-mail: siddharthl@iitrpr.ac.in
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Abstract

It is well-known that creativity is crucial for sustaining a product against competition. Many factors have been proposed in the literature as indicators of creativity, among which outcome-characteristics-based factors are considered the most reliable; among these, the creativity of an outcome is often indicated by two major factors: novelty and usefulness. Only a few studies address as to how creativity assessment methods and their results can be used during the design process. To systematically address the issue of how to influence creativity of design solutions, the following questions have been framed. (1) Which factors should be used as indicators of creativity consistently across different phases of the engineering design process? (2) How can creativity be assessed in terms of these factors during the engineering design process? In this work, we consider novelty and usefulness as the necessary factors for creativity. It is found, however, that it is not possible to directly assess the usefulness of outcomes during the design process. Therefore, requirement satisfaction is used as a proxy for usefulness. We propose a creativity assessment method that uses novelty and requirement satisfaction as indicators for creativity; the method can be used for assessing not only complete products but also ideas or concepts, as they evolve through the phases of the design process. The application of the method in design is explained using a detailed example from a case study.

Information

Type
Research Article
Copyright
Copyright © Cambridge University Press 2018 
Figure 0

Fig. 1. SAPPhIRE model (Chakrabarti et al., 2005).

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Fig. 2. A concept of a wall climbing robot.

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Fig. 3. (a) Conventional toothbrush (Oral-B, 2017). (b) Electric toothbrush (Oral-B Pro, 5000, 2017)

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Fig. 4. Requirements tree.

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Fig. 5. RS tree.

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Fig. 6. A refined RS tree.

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Fig. 7. Steps for assessing DRS.

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Fig. 8. Summary of novelty assessment.

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Fig. 9. SAPPhIRE model for an electric toothbrush shown in Figure 3b.

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Fig. 10. Novelty assessment method for particular RS-pair.

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Fig. 11. The product space classified according to SAPPhIRE entities.

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Fig. 12. Novelty assessment on a solutions tree.

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Fig. 13. Refined RS tree where novelty is assessed at every RS-pair.

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Fig. 14. Creativity assessment.

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Fig. 15. Growth of requirement tree as design stages develop.

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Fig. 16. Soap box ideas.

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Fig. 17. Mobile phone stand ideas.

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Table 1. Soap Box Ideas (SBG1, SBG2, etc. stand for the designs from the eight groups)

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Table 2. Mobile Phone Stand Ideas (MSG1, MSG2, etc. stand for the designs from the eight groups)

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Fig. 18. Concept of a mobile stand.

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Fig. 19. DRS assessment of the concept of mobile stand.

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Fig. 20. Novelty assessment for a concept of mobile stand.

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Fig. 21. (a) CAD model of a mobile stand on the left. (b) 3D printed model on the right.

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Fig. 22. Creativity assessment for an embodiment of a mobile stand.

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Table 3. The list of unsatisfied requirements in the mobile stand

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Table 4. Details of the design experiment

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Table 5. Problem statements

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Fig. 23. Weighted requirements tree by D1-P1.

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Fig. 24. Concept by D1-P1.

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Table 6. Results