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Conflicts that Leave Something to Chance

Published online by Cambridge University Press:  01 July 2025

Peter Schram*
Affiliation:
Department of Political Science, Vanderbilt University, Nashville, TN, USA

Abstract

The development of nuclear weapons added a new dimension to conventional conflict: the possibility that it could inadvertently escalate into a nuclear exchange. How does this relationship between conventional war and nuclear escalation shape deterrence? I present a formal model of deterrence and arming. The novelty here is that investing in conventional capabilities has a direct effect on the balance of power but also an indirect effect on conflict duration and the likelihood of an accidental nuclear exchange. I find that accounting for the risk of nuclear escalation may require greater conventional force postures for deterrence, thus lowering welfare in the absence of nuclear war. I also find the nuclear era will be more peaceful, but when conflicts occur, they may be more aggressive and decisive. These results (and others) offer insight into the difficulty of substituting nuclear weapons for conventional arms, and into the Soviet response to the 1956 Hungarian Revolution.

Information

Type
Research Article
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of The IO Foundation
Figure 0

FIGURE 1. The game tree, with payoffs in parentheses

Figure 1

FIGURE 2. Nuclear risk and payoffs with the costs of arming excludedNote: Parameters for this figure (and all other figures) are in the online supplement.

Figure 2

FIGURE 3. Equilibrium spaces in the complete-information deterrence gameNotes: For all white spaces, C will challenge and D will acquiesce. For all light-gray spaces, C will be deterred. And for all dark-gray spaces, C and D will fight.

Figure 3

FIGURE 4. Equilibrium spaces in the complete-information deterrence gameNote: Instability parameter $n$ increases from top to bottom.

Figure 4

FIGURE 5. Optimal arming levels (y-axis, left) and expected conflict duration (y-axis, right) at different asset valuations (x-axis) for D at different levels of nuclear instabilityNote: Increasing the nuclear instability parameter n from 0 to 0.015 can result in D arming less (for low ${v_D})$ or more (for high ${v_D}$), leading to shorter conflicts in both cases under $n = 0.015$.

Figure 5

FIGURE 6. Equilibrium spaces in the incomplete-information gameNotes: The x-axis varies ${\underline v _{\rm{D}}}$, which is the less-resolve type’s valuation of the asset, and the y-axis varies ${v_C}$, which is the challenger’s valuation of the asset. The darkness of shading represents the likelihood of war. In the white equilibrium spaces, war never occurs. In the light-gray Fight-Acquiesce equilibrium space, war occurs when D is type ${\bar v_D}$. In the dark-gray Fight-Fight equilibrium space, war always occurs.

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