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The Gestural Potential of Music: Identifying Musical Meaning, Engagement, and Immersion in Video-Game Music

Published online by Cambridge University Press:  28 October 2026

JAMES ELLIS*
Affiliation:
Royal Holloway, University of London, UK
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Abstract

Video-game music engages players, summoning us into virtual worlds and soundscapes, and encouraging us to adhere to the ludic parameters and play. This article establishes a new gestural analytical framework tailored to the playful audiovisual individualities of video-game design to reveal how players might become engaged in games. This new methodology maps musical gestures graphically to determine the ways in which video-game music can successfully engage players to feel part of the ludo-narrative journey through a concept I term the ‘gestural potential’ of music. Case studies examined here include Super Mario World (1990) and Super Metroid (1994).

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of the Royal Musical Association
Figure 0

Example 1. A graph depicting overall gestural shaping in Middleton’s ‘groove’ identification style. Blue lines outline the overall phrase shaping in a simple antecedent–consequent phrase structure.

Figure 1

Example 2. A model of musical gesture in an engaged audiovisual context.

Figure 2

Example 3. Musical gesture graph highlighting the gestural potential of musical shapings and possible meanings for the player. Bars 6–9 of the ‘Yoshi’s Island 1’ theme from Super Mario World.Example 3. long description.

Figure 3

Example 4. The ‘spinning’ motif. Musical gesture graph from Super Metroid, highlighting the gestural potential of musical shapings.Example 4. long description.