Published online by Cambridge University Press: 01 August 2005
Judicial decisions are an integral part of American politics and,despite the presence of written and explicated opinions of federaljudges, the internal deliberations and decision making processes ofjudges themselves remains a mystery to many. A burgeoning body ofliterature focuses on the use of simulations to engage students andbridge theory to practical application. Few simulations target thejudicial component of politics, despite its natural disposition forgroup participation in a simulation project.Richard J. (Rick) Hardy is the director of theInstitute for Leadership in Civic Education, director of theNational Institute for Advanced Civic Studies (sponsored by theCenter for Civic Education), and assistant director of theHonors College at the University of Missouri-Columbia. Heregularly teaches courses in American politics, constitutionallaw, and the Supreme Court. His publications include:Government in America (Houghton Mifflin),Missouri Government and Politics (MissouriPress), Civic Education (Pearson), andPolitics: The Art of Drawing Dividing Lines(Thomson). Hardy also serves as a political commentator fornumerous national outlets and is a presidential elector in theElectoral College. Chapman Rackaway teaches courses in Americangovernment, political campaign management, political parties,and voting behavior at Fort Hays State University. He is thedirector and advisor for the Political Campaigns and Managementtract at FHSU. He has published in the Journal ofPolitics and has consulted on numerous state andnational political races. Laurie E. Sonnier currently teachessocial studies courses at St. Martin high school in OceanSprings, Mississippi. She earned her B.A. in political scienceat the University of Southern Mississippi and her M.Ed. inEducation from Bowie State University. Laurie has won numerousteaching awards and has been actively involved with the NationalCouncil for the Social Studies and the Center for CivicEducation. She is the co-editor of Voices of Advocacy inAmerican Democracy (Pearson).
Judicial decisions are an integral part of American politics and, despite the presence of written and explicated opinions of federal judges, the internal deliberations and decision making processes of judges themselves remains a mystery to many. A burgeoning body of literature focuses on the use of simulations to engage students and bridge theory to practical application. Few simulations target the judicial component of politics, despite its natural disposition for group participation in a simulation project.
Judicial decisions as taught in undergraduate political science classes tend to focus on civil rights and liberties cases centered on Bill of Rights protections from federal government activity. A recent civic education institute provided the authors the opportunity to build a judicial simulation around three issues relative to Bill of Rights protections. The simulation described below offers both theoretical and practical suggestions for professors who want to move beyond information transfer to engage students in the dynamics of judicial decision making.
Twenty-eight teachers from across the United States were chosen for the National Institute for Advanced Civic Studies (NIACS) through a highly selective application process. Each applicant completed a detailed application, wrote a letter of purpose, and supplied letters of recommendation from supervisors and administrators. Participants came from a variety of K-12 settings, both public and private schools, and nearly all had previously participated in the Center for Civic Education's National Institute or one of the Center's six Regional Institutes. All expenses—including transportation, room, board, and books—were provided for each participant through a grant from the U.S. Department of Education administered by the Center for Civic Education. The Institute provided the participants with source books on cases, interpretations, and the incorporation of Bill of Rights protections through the Fourteenth Amendment (Berger 1997; Hall 1999a; 1999b).
Participants were divided into three U.S. Supreme Courts—The Hughes, Warrant, and Rehnquist Courts—and each participant was assigned to play a Supreme Court justice for the length of the Institute. The Institute provided each participant a bibliography of the justice he or she was to play and asked each to read and research additional materials relating to his or her justice's ideology. Participants also needed to be familiar with their justice's family background, education, home state, party affiliation, religious affiliation, work history, life experiences, demeanor, opinions on leading cases, and, above all, judicial philosophy.
To maintain the integrity of the simulation process, during every simulation session the participants were required to stay in character. However, it is necessary to note that we do not see this as essential to perform the simulation. Some classroom environments are well-suited to having students stay in character, while others are not. For the purpose of the simulation, it is imperative that the students draw their decisions based on the character, and not necessarily by acting like that justice.
Each day participants were given a set of hypothetical cases directly related to the materials presented in morning lectures. The assumption being that each case had secured the necessary “rule of four” vote for certiorari and that oral arguments had been completed. Participants were instructed to confine their judicial decision making to the substance of the cases and the relevant constitutional principles, provisions, and body of case law. However, they were encouraged to think “outside the lines.”
The three hypothetical cases involved three different variations of possible equal protection violations. One case focused on Megan's Law and the mandatory registration and publication of sex offenders' names. This case entailed the issues of due process, double jeopardy, bill of attainder, and ex post facto laws. A second case involved a YMCA that had restricted eligible room renters to heterosexual Christian males. Here a gay Muslim renter sued, contending the YMCA was a public accommodation and that its actions violated his right to privacy, equal protection, and a state civil rights statute. The YMCA countered that it was a private organization, much like the Boy Scouts of America, and that it was entitled to First Amendment religious and associational freedoms. The final case (which may hit home for many public university students) involved a student at a public university who claimed that higher out-of-state tuition rates violated her right to privileges and immunities under the Fourteenth Amendment. For the full text of each see the “Examples of Hypothetical Cases” in the Appendix.
Each afternoon, participants engaged in breakout sessions organized around the mock Supreme Court to which they were assigned. The Chief Justice presided as each case was presented and discussed at length. In following custom, the Justices voiced their opinions by order of seniority on the Court, beginning with the Chief Justice.
Before voting, each justice was asked to consider the political philosophy (judicial activism, judicial restraint), the social and political milieu, the historical context of the cases, previous rulings, voting blocks, trade-offs, the possible impact of the decisions, interest group opposition, personal beliefs, whether to rule for liberty over authority or for equality over liberty, and so on. Additionally, each participant was asked to justify their position to their colleagues.
Once the justices had an opportunity to discuss and deliberate on the cases, they voted. As tradition dictates this required the Justices voted in reverse order of seniority. In the actual Supreme Court, Justice may decline to vote because of health reasons or possible conflict of interests. In the simulation, however, every justice was required to vote.
In each of the three simulated Courts, the chief generally held the trump card, as is the case in the “real” Supreme Court. When the chief justice was in the majority (about 75% of the time), she or he had the option of writing the opinion or assigning it to the justice whose views most closely represented their own. The chief justice could thus mold the Court. When the chief justice voted with the minority, it was up to the most senior member of the majority to assign the opinion. Any member could write a concurring opinion (that is, an opinion that agrees with the outcome of the majority ruling, but for different reasons) or a dissenting opinion (an opinion in opposition to the majority opinion).
For the simulation, each justice was required to write at least one majority and one dissenting opinion. The mock chief justices of each of the three Courts oversaw the assignment of cases. In drafting the opinions, each justice often consulted with other justices on their own Court. Opinion writers also examined the assigned readings, lecture notes, the law library, or the Internet for additional research.
Each opinion (majority, concurring, or dissenting) included a brief description of the facts of the case, the statement of relevant constitutional questions, the decision, and justification for the decision by offering some constitutional rationale for the decision in addition to relevant case law. Each decision was approximately two pages in length (typed, single-spaced) and was made available for promulgation, in both hard-copy and electronically.
On the final morning of the Institute, each Court convened in the law school to announce their decisions. The marshal announced the justices who, adorned in black robes, entered the courtroom in groups of three, based on seniority. After brief remarks by the chief justice of the sitting court, the majority decisions were read aloud by the justice assigned to the case. At the conclusion of the session, a group debriefing compared and contrasted the decisions by the various Courts. All final opinions were recorded and entered into a mock Supreme Court Report for future classroom use.
The benefits of simulations for pedagogical purposes are by now well known. Simulations, in essence, merge the practical application of knowledge earned in the classroom with active learning methods to expand and reinforce that knowledge (Endersby & Webber 1995; Jones 1980; Hardy et al. 1982; Smith & Boyer 1996; Twelker 1973; Vile & Van Dervort. 1994). A simulation provides learners a triple benefit: through simulations students learn more, experience and better understand the vagueness that underlies the theories taught in the classroom, and the activity breaks up the schedule of lecture and discussion that can become monotonous for some students (Jefferson 1999).
In a sense, simulations “provide the laboratories for political science” (Woodworth & Gump 1994). Students literally take their learning into their own hands and experiment with it. Simulations provide added advantages—they can be adapted for large classes (Hardy, King & Riddlesperger 1982), small groups (Hensley 1993), and even multiple classes (Endersby & Webber 1995).
For the NIACS, we followed the general simulation building guidelines established by Smith and Boyer (1996). Owing to the unique character of IACS participants, we had very specific goals in mind—and realizing the teaching goals is Smith and Boyer's first necessary step in designing a simulation.
We wanted the secondary school teachers to actively engage their students in their own learning, and one way of doing this was to break up the potential monotony of long days of pure lecture. Similarly, a classroom simulation can break up a primarily lecture or discussion based course. Since the Institute focused on civil liberties and the constitutional law aspects of the Supreme Court, a simulation involving court proceedings seemed appropriate (Baker 1994).
Most simulations involve a full mock trial, but our compacted time frame (one full week for the entire Institute) made the common trial-to-opinion progression infeasible (Hensley 1993; Pacelle 1989; Whitaker 1973). Furthermore, with the Institute focusing on the decision making of individual justices throughout the 20th century, we chose to incorporate role playing of specific Supreme Court justices into the simulation.
Role playing and simulation are often intertwined (Hensley 1993; Kathlene & Choate 1999; Woodworth & Gump 1994), so merging the two presentedno theoretical and few logistical challenges. As in most simulations, the instructor's greatest responsibility lies in simulation design and preparing the necessary materials ahead of time.
In our opinion, one of the weaknesses of most mock trial simulations is giving short shrift to the deliberation process within the court. Mock trial students usually pick a role and then complete the major collective activity during the trial. For our purposes, and for the goal of paying special attention to decision making in the Court, we made the collective activity the Court's post-trial deliberations and votes.
Consistent with Smith and Boyer's second step, simulation construction, we created 21 hypothetical cases involving current and possible future court issues, including three strikes laws, mandatory publication of convicted sex offender home addresses, search and seizure, and discrimination on the basis of age and race. Each case background was less than one page in length, including issue background and prior court decisions.
After writing the cases, we chose three Courts to divide our participants into. To get unique responses between Courts, we chose those of Charles Evans Hughes, Earl Warren, and William Rehnquist. Since we had 28 participants, we added an extra justice to the Warren Court. This presented no problem. In an even larger group, a teacher could either add more justices to the existing Courts or add more Courts to the simulation.
Central to the simulation was the precise role of an individual justice assigned to each participant. We prepared a brief, four-page biography of each justice for participant reference, but this step would likely be optional in any upper-division constitutional law class where students should already be familiar with individual justices. Moreover, the Internet offers myriad resources on judicial biographies and voting records that are readily available for enterprising students.
Each day, after the lecture and discussion panels, attendees would separate into their individual Courts to deliberate cases and eventually vote. Within each court meeting, the chief justice took on the role of guiding discussion and tracking the Court's vote. Since our participants were teachers eager to participate, the chief justices rarely had to encourage their fellow attendees, but either the instructor or the chief justice can serve that role in the classroom.
After the vote, each justice was required to write at least one majority, concurring, or dissenting opinion. On the Institute's final day, each Court assembled to present brief synopses of their cases and opinions before turning in their individual opinions. While many participants expressed some trepidation at the outset of the week about rendering a decision before their peers, all quickly adopted and were eager to share their opinions.
Turning to Smith and Boyer's third step, this simulation requires significant preparation, but minimal work during the simulation. The single largest block of time went into creating the hypothetical court cases and choosing Courts and justices. Once set in motion, we made ourselves available to the simulated Courts to answer questions and help solve problems during their meetings. Finally, we introduced each Court as they gathered on the last day to present their opinions with the traditional “Oyez, Oyez, Oyez” which commences Supreme Court sessions.
While we created this simulation for high school teachers, it is easily adaptable to the college classroom. The simulation's driving force is the hypothetical case packet, which can be used in an institute such as ours or in a junior-level constitutional law class. Students should perform the simulation activities fairly late in the semester, but the simulation is applicable as long as they understand the constitutional principles involved.
A second advantage to the simulation is its short time frame. Some simulations spread out over the course of numerous weeks. Our simulation can be spread out, but it can also be completed in a short time span—over two weeks in a traditional classroom or two class sessions in a summer or evening class.
In closing, the combination of intense training on material and the use of simulation provided an excellent opportunity for teachers at the National Institute for Advanced Civic Studies to immerse themselves in the subject matter of the Supreme Court and the Bill of Rights. Further, we feel that adopting the Institute's methods added two distinct benefits for the college-level political science instructor.
The benefits of this program are indirect and direct. First, these teachers willbe better equipped to train and prepare their students for their college classes. Students whose teachers have experience in this exercise should have a deeper and broader knowledge base going into their collegiate political science classes, improving college professors' prospects for teaching political science. Better trained students entering their college experience is an indirect effect of the Institute.
Judging from the participant feedback at the end of the Institute, the simulation was very worthwhile for all involved. In the evaluation survey given to all participants at the end of the Institute, participants rated every aspect of the simulation very highly. Clarity of objectives rated a 3.8 or 4.0 and its worth a 3.9 of 4.0. More significantly, students said that the simulation was a valuable learning tool with a 3.8 of 4.0 rating, and that they gained valuable knowledge with a 3.9 of 4.0.
The simulation could also easily be adapted to medium to advanced undergraduate political science classes in judicial process. Second, the simulation we prepared for the teachers is adaptable to the college classroom and should prove as beneficial to college students as it was to our teachers. The direct benefit is a new type of simulation that will keep students interested and expand their knowledge, while bridging the gap between abstract theory and application.
