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Interactivity for Mobile Music-Making

Published online by Cambridge University Press:  29 June 2009

Georg Essl*
Affiliation:
Deutsche Telekom Laboratories & TU-Berlin, Ernst Reuter Platz 7, D-10587 Berlin, Germany
Michael Rohs*
Affiliation:
Deutsche Telekom Laboratories & TU-Berlin, Ernst Reuter Platz 7, D-10587 Berlin, Germany
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Abstract

Mobile phones offer an attractive platform for interactive music performance. We provide a theoretical analysis of the sensor capabilities via a design space and show concrete examples of how different sensors can facilitate interactive performance on these devices. These sensors include cameras, microphones, accelerometers, magnetometers and multitouch screens. The interactivity through sensors in turn informs aspects of live performance as well as composition though persistence, scoring, and mapping to musical notes or abstract sounds.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2009
Figure 0

Figure 1 Design space of sensors for mobile music performance.

Figure 1

Figure 2 CaMus uses the built-in camera over a two-dimensional marker sheet to allow motion in a virtual space.

Figure 2

Figure 3 (Left) ShaMus is an accelerometer-based interaction model that can be augmented by magnetometer sensing to allow angular positions to be used for pitches or different types of sounds. (Right) The magnetometer allows for angular-position-based performance.

Figure 3

Figure 4 The Mobile Phone Orchestra of CCRMA conducted by Ge Wang in January 2008.

Figure 4

Figure 5 MiMus is a microphone-based interaction model that uses the microphone input in abstracted form for musical performance.

Figure 5

Figure 6 (Left) Fendrix is a multi-sensor instrument implemented on the iPhone. Multiple fingers can trigger multiple continuously controlled voices. (Right) Coordinate space of the iPhone multitouch interface.