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1 - Economic Perspectives

from Part I - Introduction

Published online by Cambridge University Press:  26 June 2020

Summary

This chapter provides the economic framework and context in which entertainment and media businesses operate. Covers hours of work, growth rates, population effects, productivity, price effects, industry structures, valuation variables, and basic economic concepts.

Information

Figure 0

Figure 1.1. Estimated average weekly hours for all persons employed in agricultural and nonagricultural industries, 1850–1940 (ten-year intervals) and 1941–56 (annual averages for all employed persons, including the self-employed and unpaid family workers).

Source:Zeisel (1958).
Figure 1

Figure 1.2. Average weekly hours worked in manufacturing and service industries 1965–2018.

Source: U.S. Department of Commerce.
Figure 2

Figure 1.3. Average annual hours worked by persons employed (U.K. series changed after 2010), 1970–2018.

Source:OECD Employment Outlook.
Figure 3

Figure 1.4. Average annual percent change in nonfarm business productivity in the United States, 1947–2018, selected periods.

Source: U.S. Department of Labor and St. Louis Federal Reserve Bank FRED, available at: stlouisfed.org.
Figure 4

Figure 1.5. Supply and demand schedules.

Figure 5

Figure 1.6. Backward-bending labor-supply curve.

Figure 6

Figure 1.7. Ratio of spenders to savers, 1950–2030.

Figure 7

Figure 1.8. Average annual expenditures on entertainment per person by age category, 2017.

Source: U.S. Department of Commerce survey.
Figure 8

Figure 1.9. Youngsters drive spending. Percentage of population under age of 35 versus projected compound annual growth rate, 2015–2020, of spending on media and entertainment, selected countries.

Data courtesy of PwC, PwC Global Entertainment and Media Outlook: 2016–2020, pwc.com/outlook.
Figure 9

Figure 1.10. (a) Marginal costs and revenues, normal setting, (b) Demand becomes more inelastic and right-shifted, and (c) Consumers’ surplus under price discrimination.

Figure 10

Figure 1.11. Needs (clothing) versus wants (recreation): income elasticity estimates in 116 countries, 2006.

Source:Cox and Alm (2007). Federal Reserve Bank of Dallas.
Figure 11

Figure 1.12. Trends in percentage of total personal consumption expenditures in selected categories, 1980–2018.

Figure 12

Figure 1.13. PCE for recreation as percentage of disposable income, 1929–2018.

Figure 13

Figure 1.14. PCE on recreation services as percentage of total PCE on recreation, 1959–2018.

Figure 14

Figure 1.15. Real per-capita spending on total recreation and on recreation services, 1929–2018.

Figure 15

Figure 1.16. World crude oil consumption, billions of barrels per year, production closely tracks consumption, and real price per barrel in 2012 dollars, 1970–2018.

Sources: International Energy Annual, U.S. Energy Information Administration and www.eia.gov.
Figure 16

Figure 1.17. Crude oil production and consumption in the United States, billions of barrels/year, 1950–2018.

Source:Annual Energy Review, U.S. Department of Energy; International Energy Annual, U.S. Energy Information Administration and www.eia.gov.
Figure 17

Figure 1.18. General price inflation indexes, CPI all items, admissions (movies, concerts, sporting events), 1984 = 100, and GDP deflator (2012 = 100), 1970–2018.

Figure 18

Figure 1.19.(a)

Figure 19

Figure 1.19.(b)

Figure 20

Figure 1.19.(c)

Figure 21

Figure 1.19.(d)

Figure 22

Figure 1.19.(e)

Figure 23

Figure 1.20. Cable service and ticket price indexes compared to CPI (1983 = 100), 1983–2018. *Ticket admissions to movies, theaters, and concerts. Annual average airfares in U.S.

Source: Bureau of Labor Statistics.
Figure 24

Figure 1.21. Indexed personal consumption expenditures on spectator sports, live entertainment, and movie theater admissions as a percentage of total PCEs (1929 = 1.0), 1929–2018.

Figure 25

Figure 1.22. Entertainment industry milestones, 1870–2018.

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