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Real-time Terrain Matching Based on 3D Zernike Moments

Published online by Cambridge University Press:  26 July 2018

Kedong Wang*
Affiliation:
(School of Astronautics, Beihang University, Beijing 100191, China)
Tongqian Zhu
Affiliation:
(School of Astronautics, Beihang University, Beijing 100191, China)
Jinling Wang
Affiliation:
(School of Civil and Environmental Engineering, UNSW Australia, Sydney, NSW 2052, Australia)
*
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Abstract

Since the descriptors based on Three-Dimensional (3D) Zernike moments are robust to geometric transformations and noise, they have been proposed for terrain matching. However, terrain matching algorithms based on 3D Zernike Moments (3DZMs) are often difficult to implement in practice since they are computationally intensive. This paper presents a more efficient real-time terrain matching algorithm based on 3DZMs for land applications. Two efficient methods based on coordinate transformation and symmetry are proposed to compute the geometric moments. The impact of the sample difference on the matching result due to heading angle is investigated to prove the feasibility of using a circular template. Consequently, the terrain feature vectors of the reference map can be computed off-line with the circular template to significantly reduce on-line computation. Numerical experiments on a real digital elevation model demonstrate that the proposed algorithm is robust to the heading angle and can be implemented for real-time terrain matching operations.

Information

Type
Research Article
Copyright
Copyright © The Royal Institute of Navigation 2018 
Figure 0

Figure 1. Flowchart of the proposed terrain matching algorithm.

Figure 1

Figure 2. Acquisition of REM.

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Figure 3. Traverse in the searching window.

Figure 3

Figure 4. Flowchart of the offline computation of the feature vectors of the reference DEM.

Figure 4

Figure 5. Sketch of the coordinate transformation.

Figure 5

Figure 6. Sample difference between REM and DEM.

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Figure 7. 3D images of the two reference maps.

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Figure 8. Canberra distances with the heading angle without the position error.

Figure 8

Figure 9. Searching window and a CEM.

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Table 1. Matching errors without noise.

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Table 2. Matching errors with noise.

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Table 3. Time to compute the terrain feature vector once.

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Table 4. Time consumed for matching algorithm.

Figure 13

Table 5. Matching errors with noise in Map A.