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Learning human multimodal dialogue strategies

Published online by Cambridge University Press:  22 April 2009

V. RIESER
Affiliation:
School of Informatics, University of Edinburgh, Edinburgh, EH9 8AB, GB e-mail: vrieser@inf.ed.ac.uk
O. LEMON
Affiliation:
School of Informatics, University of Edinburgh, Edinburgh, EH9 8AB, GB e-mail: olemon@inf.ed.ac.uk
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Abstract

We investigate the use of different machine learning methods in combination with feature selection techniques to explore human multimodal dialogue strategies and the use of those strategies for automated dialogue systems. We learn policies from data collected in a Wizard-of-Oz study where different human ‘wizards’ decide whether to ask a clarification request in a multimodal manner or else to use speech alone. We first describe the data collection, the coding scheme and annotated corpus, and the validation of the multimodal annotations. We then show that there is a uniform multimodal dialogue strategy across wizards, which is based on multiple features in the dialogue context. These are generic features, available at runtime, which can be implemented in dialogue systems. Our prediction models (for human wizard behaviour) achieve a weighted f-score of 88.6 per cent (which is a 25.6 per cent improvement over the majority baseline). We interpret and discuss the learned strategy. We conclude that human wizard behaviour is not optimal for automatic dialogue systems, and argue for the use of automatic optimization methods, such as Reinforcement Learning. Throughout the investigation we also discuss the issues arising from using small initial Wizard-of-Oz data sets, and we show that feature engineering is an essential step when learning dialogue strategies from such limited data.

Information

Type
Papers
Copyright
Copyright © Cambridge University Press 2009
Figure 0

Fig. 1. Methodology and structure.

Figure 1

Fig. 2. The TALK project's SAMMIE in-car music player dialogue system GUI.

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Fig. 3. Example of display template choices for the wizards.

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Fig. 4. Multimodal WOZ data collection setup for an in-car music player application, using the Lane Change driving simulator. Top right: user; top left: wizard; bottom: transcribers.

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Fig. 5. The annotation scheme.

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Fig. 6. The nxt-based tool for annotating CRs.

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Table 1. sammie data description

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Table 2. Contextual/information-state features: local features

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Table 3. Contextual/information-state features: history features

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Table 4. Contextual/information-state features: user model features

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Table 5. Example: features in the context after the first turn in example 3

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Fig. 7. Features selected to be most predictive in relation to feature engineering methods. Feature selection on pki-discretised data (left) and on mdl-discretised data (right).

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Table 6. Weighted f-scores and accuracy for learned models

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Fig. 8. Reformulation of the rules learned by JRIP.

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Fig. 9. Five-rule tree from J4.8 (‘inf’ = ∞).