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Task Assignment and Path Planning of a Multi-AUV System Based on a Glasius Bio-Inspired Self-Organising Map Algorithm

Published online by Cambridge University Press:  13 October 2017

Daqi Zhu*
Affiliation:
(Laboratory of Underwater Vehicles and Intelligent Systems, Shanghai Maritime University, Haigang Avenue 1550, Shanghai, 201306, China)
Yu Liu
Affiliation:
(Laboratory of Underwater Vehicles and Intelligent Systems, Shanghai Maritime University, Haigang Avenue 1550, Shanghai, 201306, China)
Bing Sun
Affiliation:
(Laboratory of Underwater Vehicles and Intelligent Systems, Shanghai Maritime University, Haigang Avenue 1550, Shanghai, 201306, China)
*
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Abstract

For multi-Autonomous Underwater Vehicle (multi-AUV) system task assignment and path planning, a novel Glasius Bio-inspired Self-Organising Map (GBSOM) neural networks algorithm is proposed to solve relevant problems in a Three-Dimensional (3D) grid map. Firstly, a 3D Glasius Bio-inspired Neural Network (GBNN) model is established to represent the 3D underwater working environment. Using this model, the strength of neural activity is calculated at each node within the GBNN. Secondly, a Self-Organising Map (SOM) neural network is used to assign the targets to a set of AUVs and determine the order of the AUVs to access the target point. Finally, according to the magnitude of the neuron activity in the GBNN, the next AUV target point can be autonomously planned when the task assignment is completed. By repeating the above three steps, access to all target points is completed. Simulation and comparison studies are presented to demonstrate that the proposed algorithm can overcome the speed jump problem of SOM algorithms and path planning in the 3D underwater environments with static or dynamic obstacles.

Information

Type
Research Article
Copyright
Copyright © The Royal Institute of Navigation 2017 
Figure 0

Figure 1. 3-D underwater workspace.

Figure 1

Figure 2. The network structures of SOM.

Figure 2

Figure 3. Two-dimensional neural network.

Figure 3

Figure 4. Flow chart of the GBSOM algorithm.

Figure 4

Table 1. Control parameters.

Figure 5

Figure 5. The simulation diagram of one AUV corresponding to one target in 3D.

Figure 6

Table 2. The neural activity of each AUV in the GBNN of each target at initial state.

Figure 7

Table 3. The GBNN neural activity in the 26 neighbourhoods of R2.

Figure 8

Figure 6. 3D simulation diagram of one AUV corresponding to multiple targets.

Figure 9

Table 4. The neural activity of each AUV in the GBNN of each target at the initial state.

Figure 10

Table 5. The GBNN neural activity in the 26 neighbourhoods of R3

Figure 11

Figure 7. Comparison in terms of speed for R3 between SOM and GBSOM algorithms.

Figure 12

Table 6. Comparison of the first ten terms of speed for R3 between SOM and GBSOM algorithms.

Figure 13

Figure 8. Task assignment and path planning in a dynamic environment.