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Effects of social games on infant vocalizations*

Published online by Cambridge University Press:  08 January 2013

HUI-CHIN HSU*
Affiliation:
University of Georgia
SUNEETI NATHANI IYER
Affiliation:
University of Georgia
ALAN FOGEL
Affiliation:
University of Utah
*
[*]Address for correspondence: Hui-Chin Hsu, University of Georgia – Child & Family Development, McPhaul Center, Athens, Georgia 30602, United States. e-mail: hchin@uga.edu
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Abstract

The aim of the present study was to examine the contextual effects of social games on prelinguistic vocalizations. The two main goals were to (1) investigate the functions of vocalizations as symptoms of affective arousal and symbols of social understanding, and (2) explore form–function (de)coupling relations between vocalization types and game contexts. Seventy-one six-month-olds and sixty-four twelve-month-olds played with their mothers in normal and perturbed tickle and peek-a-boo games. The effects of infant age, game, game climax, and game perturbation on the frequency and types of infant vocalizations were examined. Results showed twelve-month-olds vocalized more mature canonical syllables during peek-a-boo and more primitive quasi-resonant nuclei during tickle than six-month-olds. Six- and twelve-month-olds increased their vocalizations from the set-up to climax during peek-a-boo, but they did not show such an increase during tickle. Findings support the symptom function of prelinguistic vocalizations reflecting affective arousal and the prevalence of form–function decoupling during the first year of life.

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Articles
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Copyright © Cambridge University Press 2013 
Figure 0

Fig. 1. The total frequency of infant vocalization during the set-up and climax phase of tickle and peek-a-boo games.

Figure 1

Table 1. Descriptive statistics for the frequency of infant vocalizations

Figure 2

Fig. 2. The frequency of different types of infant vocalization exhibited by six- and twelve-month-olds during tickle and peek-a-boo games. ** t-test significant at p < ·01.