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AI-assisted apps versus retrieval-based digital flashcards: Effects on EFL learners’ receptive vocabulary development

Published online by Cambridge University Press:  04 November 2026

Derya Tuzcu-Eken*
Affiliation:
School of Foreign Languages, Kırklareli University , Türkiye (derya.tuzcu@klu.edu.tr)
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Abstract

Retrieval-based digital flashcards have proved their effectiveness in L2 vocabulary learning. However, recent developments in AI technology have introduced AI-assisted vocabulary learning apps that integrate multimedia input and AI-supported output activities. Considering these technological advances, this study compared the effects of an AI-assisted multimedia app (WordUp) and a retrieval-based flashcard app (Quizlet) on university students’ receptive vocabulary. A total of 128 students from three EFL classes were assigned to two experimental groups and one control group. Each experimental group used its assigned app to study target words. The control group did not receive any intervention. Students’ learning gains were measured with a vocabulary test administered as an immediate and a delayed posttest. Semi-structured interviews with 20 participants provided insights into learners’ experiences. The findings indicated that both WordUp and Quizlet notably enhanced receptive vocabulary knowledge. However, the WordUp group demonstrated significantly higher vocabulary learning gains than Quizlet in the immediate and delayed posttests. The control group showed negligible improvement. Interviews revealed that learners valued Quizlet’s simple interface and structured review but also expressed a need for greater interactivity and multimedia support. In contrast, WordUp was valued for its contextualized multimedia resources and AI-assisted productive activities, though learners reported challenges related to interface and content complexity. Overall, the findings suggest that effective mobile-assisted vocabulary learning depends not only on the technological features available in learning apps but also on balancing rich multimedia and interactive learning opportunities with usability and learners’ cognitive readiness.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of EUROCALL, the European Association for Computer-Assisted Language Learning
Figure 0

Figure 1. Example screenshots demonstrating different features of the Quizlet app.

Figure 1

Figure 2. Example screenshots demonstrating multimedia features of the WordUp app.

Figure 2

Figure 3. Example screenshots demonstrating AI-assisted practice features of the WordUp app.

Figure 3

Figure 4. Data collection process.

Figure 4

Figure 5. Interview coding process.

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Table 1. Performance of the three groups on the immediate and delayed posttests (Max = 20)Table 1 long description.

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Table 2. The mixed logit model resultsTable 2 long description.

Figure 7

Table 3. Pairwise comparisons of three groups with Tukey adjustment p < .05Table 3 long description.

Figure 8

Table 4. Themes identified from learners’ interview responsesTable 4 long description.

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