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Whither design space?

Published online by Cambridge University Press:  10 March 2006

ROBERT F. WOODBURY
Affiliation:
School of Interactive Arts and Technology, Simon Fraser University, Vancouver, British Columbia, Canada
ANDREW L. BURROW
Affiliation:
Spatial Information Architecture Laboratory, RMIT University, Melbourne, Australia
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Abstract

Design space exploration is a long-standing focus in computational design research. Its three main threads are accounts of designer action, development of strategies for amplification of designer action in exploration, and discovery of computational structures to support exploration. Chief among such structures is the design space, which is the network structure of related designs that are visited in an exploration process. There is relatively little research on design spaces to date. This paper sketches a partial account of the structure of both design spaces and research to develop them. It focuses largely on the implications of designers acting as explorers.

Information

Type
KEYNOTE ARTICLE
Copyright
© 2006 Cambridge University Press
Figure 0

The dimensions of design space accessibility. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 1

A path developing a house design in a design space. Any decision to air condition, or indeed to recognize that air conditioning is important, is tempered by the decisions already taken along the path. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 2

A Gothic tracery generated as the output of a GRAMMATICA program.

Figure 3

A design node window in SEED-Config. Such windows could be opened on any state in a design space. Once opened, they were not visually linked to the design space in any way. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 4

The presentation of SEED-Config (adapted from Akın et al., 1997). An abstracted view of the separate windows provided by the interface explains development of a design along a path. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 5

Presentation of a set of designs produced by SEED-Config as a coherent whole (reprinted with permission from Akın et al., 1997). The interface to SEED-Config had no analogous view. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 6

An exploration in discoverForm (Woodbury, 1993) showing two paths of development. Changes to both cloning rule and motif are used freely throughout.

Figure 7

A model of a theater created using a conventional solid modeler (form[bull ]Z). Considerable manual work is required to change the model from its original state on the left to a variant state on the right. This is despite the model being specifically crafted to take advantage of the operations provided by the modeling system. Reprinted with permission of Tristan d'Estree Sterk, The Office for Robotic Architectural Media (www.ofram.com), 2003. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 8

A model of a house by Australian architect Max Pritchard. The model was created as part of a suite of teaching exercises (Woodbury et al., 2001; Adelaide University, 2002) aimed at learning the tools provided by CAD systems. It is configured so that changes to the properties of solids in the model can be easily made and propagated throughout the model (by permission). [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 9

Path reuse can either be through the recognition of homologous pattern in the ancestry or analogous pattern in design form. In both cases the ability to reuse known paths is crucial in enabling design space exploration. [A color version of this figure can be viewed online at www.journals.cambridge.org]