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A Collaborative Approach to Teaching Sound Sculpting, Embodied Listening and the Materiality of Sound

Published online by Cambridge University Press:  11 July 2013

Doug Van Nort*
Affiliation:
Architectural Acoustics and Electronic Arts, West Hall, Rensselaer Polytechnic Institute, Troy, NY 12180, USA E-mail: dvnt.sea@gmail.com
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Abstract

This paper presents recent work in engaging both students and working professionals from a variety of disciplines and backgrounds with the practice of collective and site-specific electroacoustic music creation. The emphasis is placed on embodied, deep listening in tandem with a manual approach to sonic art creation that bridges an understanding of the interplay between digital sound manipulation, larger composed structures and the physical presentation of a work in a given space. Through a practice-oriented approach, participants gain insights into areas such as the abstract world of digital sound recording and representation, the extreme influence on this content enacted by a given sound delivery system and a given space, and the subjective experience of listening to sounds from a variety of orientations and postures, and with varying levels of understanding of the original source recordings. Finally, through a group approach to composing larger structures, participants begin to understand the often mysterious and unsaid processes involved in the normally solitary act of composing electroacoustic music.

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Type
Articles
Copyright
Copyright © Cambridge University Press 2013 
Figure 0

Figure 1 An open-door view of the site-specific piece Constellate, created for a working elevator.

Figure 1

Figure 2 The artist composing the ten-channel sound for Constellate while in the elevator space.

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Figure 3 A closed-door view of the site-specific piece Constellate, created for a working elevator.

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Figure 4 Behringer HA400 headphone amplifier, used to increase spatial possibilities and promote collaborate piece creation.

Figure 4

Figure 5 Graphical tools can help create an intuitive link between temporal, spectral and spectro-temporal sound qualities and simple sound processing such as graphic equalisation.

Figure 5

Figure 6 Max/MSP patch that allows direct sample playback, samples convolved with impulse response files, or granular playback that is either direct or convolved.

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Figure 7 Rainforest V objects whose impulse response files are used for virtually demonstrating resonance and sound–object interaction (photo by Phil Edelstein).

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Figure 8 The iterative process of choosing sound/physical materials and sculpting sound digitally as well as physically through choice and placement of excitation (transducer).

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Figure 9 Workshop participants sharing the act of sound input, material excitation and listening/inspection (photo by Susi Kerr).

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Figure 10 Workshop participants improvising through the use of a found bucket, with water inside (photo by Susi Kerr).

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Figure 11 Basic template for mapping sounds to physical materials.

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Figure 12 Basic template for groups to collectively compose a piece for their speaker-objects.