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Understanding Interaction in Contemporary Digital Music: from instruments to behavioural objects

Published online by Cambridge University Press:  29 June 2009

Oliver Bown*
Affiliation:
Centre for Electronic Media Art, Monash University, Australia, 3800
Alice Eldridge
Affiliation:
Centre for Electronic Media Art, Monash University, Australia, 3800
Jon McCormack
Affiliation:
Centre for Electronic Media Art, Monash University, Australia, 3800
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Abstract

Throughout the short history of interactive digital music, there have been frequent calls for a new language of interaction that incorporates and acknowledges the unique capabilities of the computational medium. In this paper we suggest that a conceptualisation of possible modes of performance–time interaction can only be sensibly approached in light of the ways that computers alter the social–artistic interactions that are precursive to performance. This conceptualisation hinges upon a consideration of the changing roles of composition, performer and instrument in contemporary practice. We introduce the term behavioural object to refer to software that has the capacity to act as the musical and social focus of interaction in digital systems. Whilst formative, this term points to a new framework for understanding the role of software in musical culture. We discuss the potential for behavioural objects to contribute actively to musical culture through two types of agency: performative agency and memetic agency.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2009
Figure 0

Figure 1 The decoupling between a control interface and the process of sound production in electronic instruments (right), as compared to acoustic instruments, which are inherently tightly coupled (left). This allows musicians to work compositionally with the design of instruments, with complex behaviours mediating control and sound output.

Figure 1

Figure 2 Two models for the developing relation between instrument and musician. At the top, a musician is adaptive towards an instrument (the direction of influence shown by dotted lines) as they interact over time. Influence feeds back into instrument design as a result of such interactions. At the bottom, the musician adapts to the instrument, but also modifies or reconfigures it during development.

Figure 2

Figure 3 Interaction between musicians and programmers (possibly the same person) and a wider system of musical culture. Musicians and programmers both modify their goals and interests in response to the changing musical culture (influence). Musicians also draw new types of software and data (such as samples) from that culture.