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Scavenging, the stag hunt, and the evolution of language1

Review products

DerekBickerton, Adam's tongue: How humans made language, how language made humans. New York: Hill and Wang, 2009. Pp. 286.

Published online by Cambridge University Press:  10 May 2011

BRADY CLARK*
Affiliation:
Northwestern University
*
Author's address: Department of Linguistics, Northwestern University, 2016 Sheridan Road, Evanston, IL 60208-4090, USAbzc313@babel.ling.northwestern.edu
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Abstract

This article evaluates Derek Bickerton's 2009 theory of language evolution. Bickerton argues that language was the result of a need to recruit individuals to help in the scavenging of carcasses of megafauna. The signals used for recruitment at the earliest stage of language evolution were iconic and could be used to refer to objects outside the sensory range of the receiver(s). Bickerton's scenario is an example of what is described in game theory as a stag hunt. We can, by recasting Bickerton's scenario as a stag hunt, identify criteria that any account of the transition to language must satisfy. There are several hurdles we would need to jump over to demonstrate that Bickerton's model is valid. First, not much is known about early hominin scavenging. While the available evidence is compatible with Bickerton's scenario, it is compatible with other scenarios as well. Second, Bickerton argues that, at the initial stage of language evolution, signals were grounded in salient aspects of the environment. The empirical support for natural salience as a determinant of the communication systems used at the earliest stages of language evolution is mixed at best; communication systems can arise spontaneously in the absence of natural salience. Third, maintaining communication systems is nontrivial because of the incentive to deceive.

Information

Type
Review Article
Copyright
Copyright © Cambridge University Press 2011
Figure 0

Table 1 The alarm call system of vervet monkeys (Cheney & Seyfarth 1990)

Figure 1

Table 2 Prisoners' dilemma

Figure 2

Table 3 Prisoners' dilemma (with numerical payoffs)

Figure 3

Table 4 Game with two Nash equilibria

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Table 5 Stag hunt

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Table 6 Stag hunt with numerical payoffs

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Table 7 Signaling game with numerical payoffs (Skyrms 2004)

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Table 8 Signaling systems (Skyrms 2004)

Figure 8

Table 9 Babbling equilibrium

Figure 9

Table 10 Stag hunt (Aumann 1990)