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A Cinematic Spatial Sound Display for Panorama Video Applications

Published online by Cambridge University Press:  25 October 2010

Jonas Braasch*
Affiliation:
CA3RL, Graduate Program in Acoustics, School of Architecture, Rensselaer Polytechnic Institute, 110 8th Street, Troy, NY 12180, USA
Johannes Goebel*
Affiliation:
Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC), Rensselaer Polytechnic Institute, 110 8th Street, Troy, NY 12180, USA
Todd Vos*
Affiliation:
Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC), Rensselaer Polytechnic Institute, 110 8th Street, Troy, NY 12180, USA
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Abstract

This paper describes a new sound spatialisation system which is an integral part of Rensselaer Polytechnic Institute’s new Experimental Media and Performing Arts Center (EMPAC). The Cinematic Spatial Sound Display (CSSD) was originally conceived for interactive panorama video installations, but the architecture goes beyond this particular application. The CSSD is characterised by its scalability to various loudspeaker configurations. It spatialises sound from dry sound files or live sources using control data that describe the spatial scenes. The time lines for source positions and other experimental parameters can be stored and edited in the CSSD, and the system can also process live user input to control selected parameters. The CSSD is more than just a sound positioning tool, and the underlying Virtual Microphone Control (ViMiC) technology was developed to support artists in designing new forms of spatial imagery. The software enables the user to create computer-generated rooms with virtual microphones and sound sources. The algorithm uses physical laws to auralise acoustic scenes – allowing realistic effects such as the Doppler shift and the simulation of various classical microphone techniques. Various parameters of ViMiC can be adjusted in real time, including the directivity patterns and orientations of both the microphones and sound sources as well as their precise locations. Surreal scenes can be created by assigning artificial directivity patterns to microphones or changing the laws of physics in the model. An algorithm to extract the sound-source positions in recordings using a microphone array is also part of the CSSD. The algorithm was specifically designed to operate in multiple sound-source scenarios and can also be used for telematic music applications.

Information

Type
Articles
Copyright
Copyright © Cambridge University Press 2010
Figure 0

Figure 1 Video screen shots from the Wooster Installation. The original video resolution is 8,000×1,200 pixels. Each panel shows a different time frame as indicated in the top-left corners. The stills indicate how the actors move through the setup over time (shown here for actor Scott Sheperd). The bottom still shows how the actors leave the set during the performance. Scott Sheperd, who leaves the set in this scence, is later heard from outside the visual set. At the right side of the bottom panel, the Spherecam was intentionally shown through a hand mirror.

Figure 1

Figure 2 ViMiC virtual recording and reproduction scheme for a simple two-channel microphone array. Shown left is the ViMiC-based virtual recording space and right the physical reproduction setup.

Figure 2

Figure 3 Polar plots of the sensitivity magnitudes of the directivity patterns that were derived using cosine functions according to Equation 7 (dashed lines) compared to those derived from the tangent panning law with constant power (solid lines).

Figure 3

Figure 4 Microphone array.

Figure 4

Figure 5 Estimation of the signal-to-noise ratios for each sound source.

Figure 5

Figure 6 Sketch of the spatial sound recording and reproduction setup.

Figure 6

Figure 7 System architecture and data routing of the Cinematic Spatial Sound Display (CSSD) and its connection to Lintermann’s PDS system.

Figure 7

Figure 8 Screenshot from the DAW for Track 4 containing the voice of actor Scott Shepard. The top curve represents the recorded lavalier-microphone signal. The curve beneath it displays the azimuth angles within a range from 0° to 360° between the bottom and top of panel. The azimuth settings can be compared to the visual positions of the actor in the three upper screen-shot panels of figure 1, with the azimuth positions given at the bottom of this figure as a reference. The next curve (second from bottom) shows the window gain reduction limiter. The parameter range spans the values between 0 (window gain reduction is enabled) and 1 (no gain reduction allowed). The bottom curve shows the values for the side narrator gain limiter. The parameter range spans the values from 0 (other actors are ducked, when the window position matches the azimuth of this track) to 1 (no ducking applies). In the condition shown, the voice of Scott Shepard ducks the side narrators, but the ducking effect is released when Scott’s voice has a break.

Figure 8

Figure 9 VST plug-in for special ViMiC parameters: Azimuth, Elevation, Direct and Reverberation Sound Level. The Focus parameter can be used to set the apparent source width of the sounds. Experimential Parameters 1 and 2 represent the window gain reduction limiter and side narrator gain limiter. At the time of the plug-in development it was not fully clear yet how these experimental parameters were to be configured, and Experimential Parameter 3 was never used for the Wooster Installation.