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Art and technology: archiving video games for humanities research in university libraries

Published online by Cambridge University Press:  05 October 2018

Kelli Wood
Affiliation:
Assistant Professor, Postdoctoral Scholar, University of Michigan, Dept. of the History of Art, Society of Fellows, 110 Tappan Hall, 855 South University Avenue, Ann Arbor, MI 48109, USAwoodkell@umich.edu
David S. Carter
Affiliation:
Video Game Archivist, Reference Services Librarian, University of Michigan Library, 2321C Duderstadt, Ann Arbor, MI 48109, USAsuperman@umich.edu

Abstract

Over the past half-century video games have become a significant part of our cultural environment, in part, by leading advances in both technology and artistic innovation. In recent years librarians and researchers have recognized these games as cultural objects that require collection and curation. Developing and maintaining collections of this fast moving and somewhat ephemeral media, however, poses challenges due to constantly advancing technology and a corresponding lack of consistent terminology. This article addresses the literature and critical issues surrounding collections of video games within libraries and presents a case study of the University of Michigan’s Computer and Video Game Archive (CVGA), one of the largest academic archives of its kind. Moreover, video games are situated in a humanistic approach to the field of game studies as the article draws on the relevance of methods from art history and film studies.

Information

Type
Research Article
Copyright
Copyright © ARLIS 2018 
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Fig. 1. The first issue of Decuscope: Information for Digital Equipment Computer Users, April 1962.

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Fig. 2. Spacewar! running on the PDP-1 at The Computer History Museum. Photograph by Joi Ito, CC-BY-2.0.

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Fig. 3. Computer & Video Game Archive at the University of Michigan.

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Fig. 4. Video game consoles and microcomputers from the 1970s and 1980s at the Computer & Video Game Archive, University of Michigan.

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Fig. 5. Mario Bros (1983) played on the Atari 2600, at the Computer & Video Game Archive, University of Michigan.

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Fig. 6. Video game consoles from the 1990s at the Computer & Video Game Archive, University of Michigan.

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Fig. 7. Nintendo Famicom, released in Japan in1986, at the Computer & Video Game Archive, University of Michigan.

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Fig. 8. On site shelving of video game cartridges in the Computer & Video Game Archive University of Michigan.