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Enhancing Emergency Medical Response Education through Generative AI-Powered Game-Based Learning: A Retrospective Comparative Study

Published online by Cambridge University Press:  16 July 2026

Yaning Lai
Affiliation:
Academic Affairs Department, West China Hospital/West China School of Medicine, Sichuan University, Chengdu, China
Xiaoqin Lai
Affiliation:
Department of Thoracic Surgery, West China Tianfu Hospital/Day Surgery Center, West China Hospital, Sichuan University, Chengdu, Sichuan, China
Hai Hu*
Affiliation:
Emergency Management Office, West China Hospital/West China School of Medicine, Sichuan University, Chengdu, China
*
Corresponding author: Hai Hu, MD Emergency Management Office West China Hospital/West China School of Medicine Sichuan University, Chengdu, China China International Emergency Medical Team (Sichuan) Chengdu City, Sichuan Province, China E-mail: huhai@wchscu.cn
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Abstract

Objective:

Traditional lecture-based learning (LBL) is often insufficient for cultivating the practical decision-making skills required in high-stakes environments like Emergency Medical Response (EMR). While game-based learning (GBL) offers an immersive alternative, it can lack immediate expert guidance. This study addresses this gap by exploring the integration of generative Artificial Intelligence (AI) as an “intelligent tutor” within GBL. The objective was to evaluate and compare the effectiveness of LBL, GBL, and generative AI-powered game-based learning (AI-GBL) on medical students’ knowledge acquisition, retention, learning motivation, and cognitive load in an EMR course.

Methods:

A retrospective, comparative study was conducted with 86 medical students from three consecutive cohorts (2022-2024), each exposed to one of the three teaching modalities (n = 29 LBL, n = 28 GBL, n = 29 AI-GBL). Knowledge was assessed via pre-test, post-test, and final-test scores with a maximum score of 10 points. Student feedback was collected for learning motivation, cognitive load, and technology acceptance.

Results:

For immediate knowledge acquisition, both GBL (mean difference = 1.124/10 points; 95% CI [0.297, 1.952]; P = 0.008) and AI-GBL (mean difference = 0.897/10 points; 95% CI [0.076, 1.717]; P = 0.033) significantly outperformed LBL. For delayed knowledge retention, the AI-GBL group demonstrated significantly superior retention compared to both the GBL group (mean difference = 0.689 points; unadjusted 95% CI [0.080, 1.299]) and the LBL group (mean difference = 1.310 points; unadjusted 95% CI [0.706, 1.915]). The AI-GBL group also reported significantly lower cognitive load than the GBL group (mean difference = −0.273 points; unadjusted 95% CI [−0.456, −0.090]). Finally, students perceived the AI-powered approach as significantly more useful than the standard game-based approach (mean difference = 0.513 points; unadjusted 95% CI [0.137, 0.889]).

Conclusion:

The AI-enhanced GBL model for EMR training improves knowledge acquisition and retention while reducing cognitive load, representing a promising approach for developing proficiency in complex, high-stakes medical competencies.

Information

Type
Original Research
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of World Association for Disaster and Emergency Medicine
Figure 0

Table 1. Baseline Characteristics of Study ParticipantsTable 1 long description.

Figure 1

Table 2. Descriptive Statistics for Knowledge Score Changes by Teaching GroupTable 2 long description.

Figure 2

Table 3. Pairwise Comparisons of Knowledge Score Changes Between GroupsTable 3 long description.

Figure 3

Table 4. Student Feedback Questionnaire Scores by Teaching ModalityTable 4 long description.

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