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Animal innovation defined and operationalized

Published online by Cambridge University Press:  17 December 2007

Grant Ramsey
Affiliation:
Department of Philosophy, University of Notre Dame, Notre Dame, IN 46556-4619 grant.ramsey@nd.edu http://philosophy.nd.edu/people/all/profiles/ramsey-grant/index.shtml
Meredith L. Bastian
Affiliation:
Department of Biological Anthropology and Anatomy, Duke University, Durham, NC 27708-0383 mlb22@duke.edu http://fds.duke.edu/db/aas/BAA/grad/mlb22
Carel van Schaik
Affiliation:
Anthropological Institute and Museum, University of Zürich, 8057 Zürich, Switzerland vschaik@aim.unizh.ch http://www.aim.unizh.ch/Members/vanschaik.html
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Abstract

Innovation is a key component of most definitions of culture and intelligence. Additionally, innovations may affect a species' ecology and evolution. Nonetheless, conceptual and empirical work on innovation has only recently begun. In particular, largely because the existing operational definition (first occurrence in a population) requires long-term studies of populations, there has been no systematic study of innovation in wild animals. To facilitate such study, we have produced a new definition of innovation: Innovation is the process that generates in an individual a novel learned behavior that is not simply a consequence of social learning or environmental induction. Using this definition, we propose a new operational approach for distinguishing innovations in the field. The operational criteria employ information from the following sources: (1) the behavior's geographic and local prevalence and individual frequency; (2) properties of the behavior, such as the social role of the behavior, the context in which the behavior is exhibited, and its similarity to other behaviors; (3) changes in the occurrence of the behavior over time; and (4) knowledge of spontaneous or experimentally induced behavior in captivity. These criteria do not require long-term studies at a single site, but information from multiple populations of a species will generally be needed. These criteria are systematized into a dichotomous key that can be used to assess whether a behavior observed in the field is likely to be an innovation.

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Main Articles
Copyright
Copyright © Cambridge University Press 2007
Figure 0

Figure 1. Novel learned behaviors may arise through three kinds of processes: innovation, social learning, and environmental induction. Instead of being discrete, these processes exist along a continuum, as represented by this triangle. Innovations are the behaviors near the apex of the triangle. Inventions are the subset of innovations closest to the apex. Weak innovations are the behaviors that are chiefly explained by the process of innovation, but also have a significant component resulting from social learning or environmental induction.

Figure 1

Table 1. A list of key definitions of “innovation” and related terms

Figure 2

Figure 2. A key for determining whether a behavior should be considered an innovation.