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Local generation of tilings

Published online by Cambridge University Press:  18 July 2025

MATHIEU HOYRUP*
Affiliation:
Université de Lorraine, CNRS, Inria, Nancy 54000, France (e-mail: tom.favereau@etu.mines-nancy.univ-lorraine.fr)
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Abstract

In this article, we investigate the possibility of generating all the configurations of a subshift in a local way. We propose two definitions of local generation, explore their properties and develop techniques to determine whether a subshift satisfies these definitions. We illustrate the results with several examples.

MSC classification

Information

Type
Original Article
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1 A tileset admitting a local generation procedure.

Figure 1

Figure 2 The triangle $T_4$, illustrating that X is not strongly irreducible: the left column and the right cell are not independent (colour online).

Figure 2

Figure 3 A ramification: the cells $\unicode{x3bb} v$ are in green, the cells $\unicode{x3bb} v+\mu u$, $\mu>0$, are in red. In a black triangle, the purple and green regions are correlated, and the content of a red cell cannot be grafted in a green cell without changing the purple region (green cells have horizontal hatches, purple cells have vertical hatches and red cells have diagonal hatches) (colour online).

Figure 3

Figure 4 The domino tileset.

Figure 4

Figure 5 The domino subshift is not strongly irreducible: the purple pattern (vertical hatches) determines the content of the green cell (horizontal hatches) (colour online).

Figure 5

Figure 6 An $(r,v)$-ramification with $r=4$ and $v=(4,6)$, $u=(-1,1)$ and $F=\{(0,0)\}$ (colour online).

Figure 6

Figure 7 The wires.

Figure 7

Figure 8 The rule determined a tile from four bits at its corners.

Figure 8

Figure 9 A random tiling with the wires.

Figure 9

Figure 10 The corners.

Figure 10

Figure 11 The rule determining a tile from the colours on the edges on the x-axis and y-axis. The numbers $i,j\in \mathbb {Z}$ are the coordinates and $a,b\in \{0,1\}$ are the colours. The colours of the edges are understood modulo 2.

Figure 11

Figure 12 A random tiling with the corners.

Figure 12

Table 1 Classification of the even bicolour tilesets.

Figure 13

Table 2 The non-minimal even bicolour tilesets.