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A computational tool for creative idea generation based on analogical reasoning and ontology

Published online by Cambridge University Press:  05 October 2018

Ji Han*
Affiliation:
Dyson School of Design Engineering, Imperial College London, South Kensington, London, SW7 2AZ, UK
Feng Shi
Affiliation:
Dyson School of Design Engineering, Imperial College London, South Kensington, London, SW7 2AZ, UK
Liuqing Chen
Affiliation:
Dyson School of Design Engineering, Imperial College London, South Kensington, London, SW7 2AZ, UK
Peter R.N. Childs
Affiliation:
Dyson School of Design Engineering, Imperial College London, South Kensington, London, SW7 2AZ, UK
*
Author for correspondence: Ji Han, E-mail: j.han14@imperial.ac.uk.
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Abstract

Analogy is a core cognition process used to produce inferences as well as new ideas using previous knowledge and experience. Ontology is a formal representation of a set of domain concepts and their relationships. The use of analogy and ontology in design activities to support design creativity have previously been explored. This paper explores an approach to construct ontologies with sufficient richness and coverage to support reasoning over real-world datasets for prompting creative idea generation. This approach has been implemented into a computational tool for assisting designers in generating creative ideas during the early stages of design. The tool, called “the Retriever”, has been developed based on ontology by embracing the aspects of analogical reasoning. A case study has indicated that the tool can be effective and useful for idea generation. The results have indicated that the tool, in its current formulation, can significantly improve the fluency and flexibility of idea generation and the usefulness of ideas, as well as slightly increase the originality of ideas, for the case study concerned.

Information

Type
Research Article
Copyright
Copyright © Cambridge University Press 2018 
Figure 0

Fig. 1. Proportional analogy in problem-solving.

Figure 1

Fig. 2. Cognitive process of analogy.

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Fig. 3. An example of using analogical reasoning to construct a new ontology.

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Table 1. The 16 ontology relations

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Fig. 4. The essential concept of the Retriever.

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Fig. 5. The Retriever interface.

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Table 2. Basic participant information

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Fig. 6. The evaluation results: the ten Retriever participants versus the ten non-Retriever participants. (Note: The error bars indicate standard deviations.)

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Table 3. The Mann–Whitney U test result: the ten Retriever participants versus the ten non-Retriever participants

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Table 4. Cohen's d: the ten Retriever participants versus the ten non-Retriever participants

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Table 5. Type S and type M errors: the ten Retriever participants versus the ten non-Retriever participants

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Table 6. Bayes factor-independent sample test: the ten Retriever participants versus the ten non-Retriever participants (H0 null hypothesis: there is no difference between the two types of participants, H1 alternative hypothesis: there is a statistically significant difference between the two types of participants)

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Fig. 7. Examples of the ideas produced by the Retriever participants.