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A computational study of creativity in design: The role of society

Published online by Cambridge University Press:  02 November 2005

RICARDO SOSA
Affiliation:
Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia
JOHN S. GERO
Affiliation:
Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia
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Abstract

Studies of creativity have tended to focus on isolated individuals, under the assumption that it can be defined as a characteristic of an extraordinary person, product, or process. Existing computational models of creative behavior have inherited this emphasis on independent generative processes. However, an increasing multidisciplinary consensus regards creativity as a systems property, and extends the focus of inquiry to include the interaction between generative individuals and evaluative social groups. To acknowledge the complementarity of evaluative processes by social groups, experts, and peers, this paper presents experimentation with a framework of design as a social activity. This model is used to inspect phenomena associated with creativity in the interaction between designers and their societies. In particular, this paper describes the strength of social ties as a mechanism of social organization, and explores its potential relation to creativity in a computational social simulation. These experiments illustrate ways in which the role of designers as change agents of their societies can be largely determined by how the evaluating group self-organizes over time. A key potential implication is that the isolated characteristics of designers may be insufficient to formulate conclusions about the nature and effects of their behavior. Instead, causality could be attributed to situational factors that define the relationship between designers and their evaluators.

Information

Type
Research Article
Copyright
© 2005 Cambridge University Press
Figure 0

Creativity as a system's property: the DIFI map. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 1

A multiagent implementation based on the DIFI model of creativity.

Figure 2

Nomenclature

Figure 3

(a) Sample artifact representation and (b) a range of features (shapes) that adopters may perceive. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 4

Perception of features (shapes) of artifacts based on thresholds of (a) μ = 10 and (b) μ = 9.

Figure 5

Influence structures in societies where (a) a few concentrate high levels of influence and (b) influence is distributed and neighborhoods are small.

Figure 6

Sample entries to the repository and their perceived geometric functions: (a) uniform scale, (b) rotation, (c) rotation, (d) reflection, (e) uniform scale, and reflection. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 7

Exponential function for tie strength (T) and the Gini coefficient (γ). [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 8

Social spaces with high tie strengths tend to produce smaller repositories. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 9

The effects of the social tie strength (T) in the strategic differentiation index. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 10

Strong ties (T ≈ 1.0) produce higher variation of adoption between adopter groups. [A color version of this figure can be viewed online at www.journals.cambridge.org]

Figure 11

Replication of influence hierarchies using social nets. (a) The marker represents link directionality between nodes. (b) Most tie strength values (T) generate low Gini coefficients, except when T ≈ 1. [A color version of this figure can be viewed online at www.journals.cambridge.org]