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Knowledge machines

Published online by Cambridge University Press:  15 August 2018

Paul Smart*
Affiliation:
Electronics & Computer Science, University of Southampton, Southampton SO17 1BJ, UK e-mail: ps02v@ecs.soton.ac.uk
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Abstract

The World Wide Web has had a notable impact on a variety of epistemically relevant activities, many of which lie at the heart of the discipline of knowledge engineering. Systems like Wikipedia, for example, have altered our views regarding the acquisition of knowledge, while citizen science systems such as Galaxy Zoo have arguably transformed our approach to knowledge discovery. Other Web-based systems have highlighted the ways in which the human social environment can be used to support the development of intelligent systems, either by contributing to the provision of epistemic resources or by helping to shape the profile of machine learning. In the present paper, such systems are referred to as knowledge machines. In addition to providing an overview of the knowledge machine concept, the present paper reviews a number of issues that are associated with the scientific and philosophical study of knowledge machines. These include the potential impact of knowledge machines for the theory and practice of knowledge engineering, the role of social participation in the realization of knowledge-based processes, and the role of standardized, semantically enriched data formats in supporting the ad hoc assembly of special-purpose knowledge systems and knowledge processing pipelines.

Information

Type
Survey Article
Copyright
© Cambridge University Press, 2018 
Figure 0

Figure 1 The interface of the Galaxy Zoo system. The system displays an image of a celestial object and asks participants to classify the object into one of six classes, namely elliptical galaxies, clockwise spiral galaxies, anticlockwise spiral galaxies, other spiral galaxies, stars, and mergers

Figure 1

Figure 2 Distribution of sightings of the Indigo bunting (Passerina cyanea) across North America, aggregated across years and seasons (source: http://ebird.org)

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Figure 3 Two screenshots of the Genes In Space game. (a) The user plots a route, aiming to collect as much Element Alpha as possible. (b) The user attempts to pilot a spacecraft along the previously plotted route

Figure 3

Figure 4 A situated view of knowledge acquisition from the perspective of (a) traditional knowledge engineering and (b) the perspective of a knowledge machine such as Wikipedia. In the case of traditional knowledge engineering (a), the knowledge engineer aims to create a situation that supports the elicitation of particular bodies of knowledge. In the case of Wikipedia (b), the role of the knowledge engineer, if there is one, is limited to the design of the technological system that supports the subsequent elicitation of collective knowledge via stigmergic mechanisms

Figure 4

Figure 5 The socio-computational realization of knowledge-based processes. The classification of images based on the species of bird shown in the image is a task that is difficult for both humans and machines (a). The larger task can, however, be broken down into a series of smaller steps and assigned to the human and machine elements of a functionally integrated socio-technical system (b). The result is a hybrid knowledge-based system that relies on the distinctive (and, in this case, complementary) capabilities of the human and machine elements

Figure 5

Figure 6 The flow of data through an information processing pipeline assembled from multiple knowledge machines and other online resources. (1) Geotagged photos are captured using a smartphone device and posted to an online repository. (2) The photos are classified using a variant of Branson et al.’s (2014) bird classification system. (3) Classified images are interpreted as ‘sighting’ data and imported into eBird. (4) Data from eBird data is combined with other data assets to test specific research hypotheses