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Moving Beyond Identification: Using Gamification To Attract and Retain Talent

Published online by Cambridge University Press:  07 October 2016

Graham H. Lowman*
Affiliation:
Department of Management, University of Alabama
*
Correspondence concerning this article should be addressed to Graham H. Lowman, Department of Management, University of Alabama, 361 Stadium Drive, Tuscaloosa, AL 35487. E-mail: ghlowman@crimson.ua.edu
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Extract

As noted in the focal article (Chamorro-Premuzic, Winsborough, Sherman, & Hogan, 2016), recent advances in technology have provided new tools for talent identification; however, identification alone is not enough to win the war for talent (Chambers, Foulon, Handfield-Jones, Hankin, & Michael, 1998). Big data, social media, and mobile apps provide access to previously untapped information about individuals; unfortunately, that information has limited value if it cannot be used to attract and retain the top talent it identifies. Therefore, new tools for talent identification must also be vetted for how well they provide human resource (HR) practitioners a means for attracting top talent and retaining that talent. Although far from a silver bullet, gamification opens the door for collecting information on an individual's talent potential while also fostering organizational attraction and employee retention.

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Commentaries
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Copyright © Society for Industrial and Organizational Psychology 2016