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How to Breathe Life into Cultural Heritage 3D Reconstructions

Published online by Cambridge University Press:  03 February 2017

Selma Rizvić*
Affiliation:
Faculty of Electrical Engineering Sarajevo, Zmaja od Bosne bb, 71000 Sarajevo, Bosnia and Herzegovina. E-mail: srizvic@etf.unsa.ba
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Abstract

Virtual 3D reconstructions of destroyed or disappeared cultural heritage enable viewers to effectively travel back through time and visualize monuments whose fragments they can see in museums or archaeological sites. A powerful way to convey information through three-dimensional geometry is to add interactive digital storytelling to virtual models. In this paper we present our work on interactive virtual cultural heritage applications with storytelling and show how users appreciate this presentation form, considering it as breathing life into 3D geometry. We describe the Tašlihan project, which consists of a documentary, interactive digital story and serious game about this valuable cultural monument from Sarajevo, Bosnia and Herzegovina, of which only one wall remains as a memento to its existence.

Information

Type
Erasmus Lecture
Copyright
© Academia Europaea 2017 
Figure 0

Figure 1 The Tašlihan displayed within the physical model of Sarajevo old town, Museum of Sarajevo, Brusa Bezistan department.

Figure 1

Figure 2 The only remaining wall of the Tašlihan.

Figure 2

Figure 3 Interactive digital storytelling structure.

Figure 3

Figure 4 The drawing of the narrator, Murad bey Tardic.

Figure 4

Figure 5 Interactive digital story, graphics user interface.

Figure 5

Figure 6 Tašlihan, interior yard, virtual reconstruction.

Figure 6

Table 1 Coding the questions.

Figure 7

Table 2 Hypotheses confirmation.