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Assessing Lifeboat Coxswain Training Alternatives Using a Simulator

Published online by Cambridge University Press:  19 September 2019

Randy Billard*
Affiliation:
(Engineering, Virtual Marine Technology, St. John's, Newfoundland and Labrador, Canada)
Jennifer Smith
Affiliation:
(Faculty of Engineering and Applied Sciences, Memorial University of Newfoundland, St. John's, Newfoundland and Labrador, Canada)
Brian Veitch
Affiliation:
(Faculty of Engineering and Applied Sciences, Memorial University of Newfoundland, St. John's, Newfoundland and Labrador, Canada)
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Abstract

Lifeboats are essential life-saving equipment for all types of water-going vessels and offshore platforms. Lifeboat simulators have been created specifically for offshore personnel to practice in conditions that are normally too risky for live training. As simulation training is a relatively new alternative, there is a need to assess how training performed with a simulator compares with conventional training. This study was performed to evaluate how skills acquired with different training approaches transferred to an emergency scenario. Over a period of one year, participants received quarterly training in one of three ways: using live boats, computer-based training or a simulator. Following training, participants were evaluated on their ability to launch and manoeuvre a lifeboat in a plausible emergency. The study results suggest a benefit to performing training with realistic lifeboat controls and practicing using representative emergency scenarios. Insights are provided on how training can be modified to increase competence.

Information

Type
Research Article
Copyright
Copyright © The Royal Institute of Navigation 2019
Figure 0

Figure 1. Study timelines.

Figure 1

Table 1. Training received by group designation.

Figure 2

Figure 2. Emergency scenario.

Figure 3

Table 2. Task objectives.

Figure 4

Figure 3. VMT lifeboat simulator interior and lifeboat.

Figure 5

Table 3. Frequency of success on first attempt at the launch task.

Figure 6

Figure 4. Percentage of success on first launch attempt.

Figure 7

Figure 5. Frequency of errors made during launching and manoeuvring tasks.

Figure 8

Figure 6. Successful task completions: launching.

Figure 9

Figure 7. Successful task completion: manoeuvring.